TheForest-Servers.com Blog Feed en https://theforest-servers.com/ Tue, 10 Sep 2019 22:04 CEST TheForest-Servers.com is a The forest servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 V1.12 - VR https://theforest-servers.com/blog/42/v112-vr/ https://theforest-servers.com/blog/42/v112-vr/ Tue, 10 Sep 2019 22:04 CEST
This patch updates The Forest VR to include support for the new index controllers as well as fixing and improving a ton of VR specific issues.

For the full list of fixes and changes, check: https://www.facebook.com/SKSgames/posts/2941667589180665

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
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V1.12 - VR https://theforest-servers.com/blog/41/v112-vr/ https://theforest-servers.com/blog/41/v112-vr/ Tue, 10 Sep 2019 22:04 CEST here.]]> v1.11 https://theforest-servers.com/blog/40/v111/ https://theforest-servers.com/blog/40/v111/ Wed, 23 Jan 2019 19:09 CET
This patch fixes some small issues that have come up since the last patch release.

We also added a new option for increased player versus player damage in multiplayer games. This option is off by default, but if turned on will allow players to more easily kill each other.


v1.11
  • Fixed a performance issue when transitioning from day to night when using high or very high shadow option
  • Tweaked amount of damage one of the late game creatures can do to structures
  • (Balance) Lowered amount of protection from creepy armor
  • Fixed snow stumps popping in too soon
  • Fixed missing pickup icon on rabbit in a cage
  • Fixed hang glider unusable after completing alternate ending
  • Fixed hang glider disappearing after saving and loading while holding the glider
  • Fixed chance plants grown in gardens could be removed randomly
  • (Multiplayer) Fixed a performance issue with rock paths in big saves
  • (Multiplayer) Added option for increased player to player damage in multiplayer games
  • (Multiplayer) Players can now set each other on fire with fire weapons

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
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Hotfix-v1.10d https://theforest-servers.com/blog/39/hotfix-v110d/ https://theforest-servers.com/blog/39/hotfix-v110d/ Wed, 12 Dec 2018 04:20 CET
Here’s a small fix for the update released yesterday, fixing an issue where the end boss could become invisible, and adding another fix for radeon series cards.

Added some additional fixes:
  • Fixed end boss vanishing if all players leave area
  • Additional possible fix for radeon series 5 and 6 cards

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
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V1.10 https://theforest-servers.com/blog/38/v110/ https://theforest-servers.com/blog/38/v110/ Mon, 10 Dec 2018 21:50 CET
This Update adds new buildables, some new caves to find those buildables in, a new weapon type, two new late game creatures, and a ton more. If you’ve completed the alternate ending you’ll also find some new decorative buildables available in your survival book.

We’ve also improved some of the games visuals, including the large lake in the middle of the world, tweaked the look of our ambient occlusion to detail shade things further back, improved shadow distance rendering and also improved the look of tree textures and the distant billboards. Along with this there are new volumetric clouds (can be toggled off if you prefer the old looking clouds) Improved underwater rendering including new caustic effects and lots more.

To help stop cheating in multiplayer, we removed exploits that would allow players to simulate damage on other players or instant kill them using cheats. We also fixed exploits with our building system that could allow players to damage buildings with cheats even if building destruction was set to off. We also fixed an issue where players could pretend to be other players in chat. In addition to this, you can now kick and ban any player in your server, even if they have made themselves invisible.

Along with this there are a bunch more tweaks and fixes, for the full list check: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/2467503683263727

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub ]]>
Update Trailer https://theforest-servers.com/blog/37/update-trailer/ https://theforest-servers.com/blog/37/update-trailer/ Tue, 04 Dec 2018 19:41 CET
Our new update for The Forest will release December 10, on both PC and PS4.

We’ve put together a trailer showcasing some of the new features. Check it out below.

https://youtu.be/j-MSFEqWPOw


The team at Endnight
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New update details https://theforest-servers.com/blog/36/new-update-details/ https://theforest-servers.com/blog/36/new-update-details/ Sun, 28 Oct 2018 20:53 CET
Our next PC patch will release early December. This patch will feature a new late game creature, some new buildables, a new weapon type, new clothing, and lots more. We’ve also been working on our multiplayer Anti-Cheat and have some big improvements in store.

For console players, we’re also really excited for our PlayStation version of the game. It will be coming to PlayStation store November 6.

The team at Endnight
]]>
v1.09 https://theforest-servers.com/blog/35/v109/ https://theforest-servers.com/blog/35/v109/ Fri, 17 Aug 2018 00:43 CEST
This patch focuses on performance and bug fixing. We’ve also been working on a much larger content focused update and should have news we can reveal about that soon.

Save game loading has been drastically improved this patch. This will be most noticeable on bigger saves. In our testing here a save that previously took 1 minute and 40 seconds to load, now loads in 25 seconds.

Ambient occlusion has been updated to a version that both looks better and runs almost twice as fast. We’ve also added a new very high shadow option to improve the look if you have a faster graphics card.

We bumped the number of stealth and lizard armor you can carry to 10 each. Put the todo list text in book back to handwritten using a font that should work in most languages, and fixed a bunch of bugs and issues that have come up since the last release. (check full list below)

For the VR version of the game you can now switch hands for the melee weapons, in addition to the bows. Fixed and improved some ui elements. Made fishing with a spear possible. Made player names visible in multiplayer, along with stick marker flags. Fixed missing plane crash audio. Added in the 2d crafting cog with information about what to combine. Improved some animations and more. For the full list check below.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


Version 1.09 Changelog:

  • Fixed lizard and stealth armor limited to 9 pieces each (instead of 10)
  • Fixed issue where loading text animation could sometimes reverse briefly before filling
  • Fixed standing fires in caves being lit when approached, and turning off when actually lit
  • Fixed chopped body parts flying away from body when first cut
  • Fixed not being able to place stealth armor type on upper left thigh of armor rack
  • Fixed specific tree type not dealing damage when falling
  • Fixed spelling mistake in ‘Polluted’ Water text in inventory
  • Fixed sheen for recently picked up items frozen in single player in inventory
  • Fixed some small gaps between cliffs and terrain
  • Fixed player sometimes being dragged underground in drag away cutscene
  • Performance - Optimized skinning on player_net
  • Performance - Optimized animator and cpu usage on placed artifact
  • Updated buttons for PS4 controller icons
  • Improved Small tree billboard lod distance
  • Fixed arrows sometimes not registering hits on enemies
  • Performance - Optimized trees around players in multiplayer
  • Audio - Improved wind panning
  • Audio - Fixed an issue where multiple fmod studio listener’s could be active at the same time
  • Audio - Fix yacht door missing sound fx
  • Audio - Fixed missing dying audio when dying fast or instantly
  • Fixed small glitch where pond edging was visible outside of terrain
  • Fixed small tree billboard popping off too soon compared to other plants
  • Disabled dark backing of mp loading screen to make it more seamless
  • Improved readability of needed items in book
  • Fixed some amounts needed in book being incorrect
  • Caves - Fixed some wrong props in some caves depending on order player loaded caves in
  • Caves- fixed area you can get stuck in Cave 1
  • Fixed small sapling normals looking incorrect with some ambient occlusion settings
  • Performance - Improved ambient occlusion, newest version of ambient occlusion should run 2x faster
  • Performance - Lowered z padding of volumetric lighting
  • Improved some rock lods to be less noticable
  • Fixed ghost leaf renderers tanking framerate when lots were placed
  • (multiplayer) Optimized shadows for multiple players
  • (multiplayer) Fixed issue with flame thrower not always setting enemies on fire for clients
  • Handwritten text added back to To Do list in Survival Book
  • Improved skull lamp texture resolution
  • Fixed opening survival book while being revived sometimes breaking player movement
  • Can no longer open options menu during dead screen (fixes bug where this could break controls)
  • Fixed pause menu sometimes able to get stuck on screen at start of plane crash scene
  • VR - Fixed glow under MP player visible when inventory is opened in caves
  • VR - Added skull icon on respawn in multiplayer, clearer text and made controllers visible
  • VR - Ik tracked arms now smoothly blend on and off when transitioning into cutscenes/full body animation
  • VR - Fixed player sometimes getting stuck in collision or falling through floor when entering caves
  • VR - Fixed some bone armour pieces visible on player when equipped
  • VR - Ik arms now blend off when controllers are not being held
  • VR - It's possible to catch fish now with the spear
  • VR - Holding trigger now reverses the direction of the spear, to make it easier when throwing over the shoulder
  • VR - Fixed other players visible in overlook area during end game cutscene
  • VR - Fixed unable to place rabbits in rabbit cage
  • VR - Fixed missing vhs tape visuals
  • VR - Performance - Optimized which ui cameras are active
  • VR - Fixed missing plane crash audio
  • VR - Fixed wrong head mesh visible in ghost mode and dead screen
  • VR - Controllers are now visible in MP injured state and hanging in cave sequence
  • VR - UI outlines for delayed actions now have full rectangle instead of just 2 lines
  • VR - player names are now visible in MP
  • VR - Stick marker flag icons are now visible
  • VR - Fixed hands sometimes appearing to stutter when moving
  • VR - Added option to hold melee weapons in left hand
  • VR - watch face now turns on/off when looking at it
  • VR - Increased distance yacht lod switches in
  • VR- Fixed seam visible on players neck
  • VR - Fixed issue where vr could sometimes get ultra low settings when starting after playing the regular version of the game
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VR beta patch 3 https://theforest-servers.com/blog/29/vr-beta-patch-3/ https://theforest-servers.com/blog/29/vr-beta-patch-3/ Fri, 15 Jun 2018 18:57 CEST
This patch adds multiplayer support to the VR version of The Forest and also adds some fixes and improvements to the regular 2d version of the game.

For the 2d game we fixed a bug where food and waterskin could vanish from certain save games, added a new progress circle as DS games are loading, made sticky bombs clearer visually and fixed a few cave and crafting issues.

For the VR version of the game, you can now play in multiplayer, either with other VR players or with regular 2d players. For animation, we’ve added an IK system so you can see the other players arm movements in VR. This means with motion controls you can now wave to your friends, or show off your best dance moves around the campfire.

We also added an option to choose which hand holds the bow, added an option in the menu to choose which audio driver to use (which should fix all issues of players reporting no sound) and fixed some other small issues.

For the full list check below:
  • Sticky bombs made clearer visually in inventory
  • Caves - fixed air hole in waterzone under geese lake
  • Caves- fixed hole in cave 9
  • Walkie talkie now shows a click to equip in inventory and can now be equipped from inventory
  • Fixed quiver getting completed instead of rabbit boots if there are enough ingredients for the later
  • Fixed a case of some item views being broken in inventory after loading a save
  • Fixed screen layout when switching some resolutions
  • (Multiplayer) Added same version check as with DS to the game browser
  • DS - Added progress circle when loading server list
  • VR:Fixed a case of action icons not hiding completely
  • VR:Added new Audio Driver option allowing to pick which output should be used by the game
  • VR:Added capped hand models to menu selection hands
  • VR:Fixed assigning hotkey items to backpack breaking inventory
  • VR:Vive triggers buttons deadzone increased, less sensitive to minor touches
  • VR:Player body is now aligned with vr camera angle when rotating more than 90 degrees
  • VR:Fixed camera sometimes not positioned correctly during ghost mode cutscenes
  • VR:Right handed bow option added
  • VR:Fixed issues with VR camera updating incorrectly while attached to structures and objects
  • VR:Fixed hands not getting clean when washed in water
  • VR:Fixed camera becoming offset/stuttery when using catapults built on steep terrain
  • VR: Added multiplayer support
  • VR: Added controller button icons for context actions
  • VR: Enabled support for color grading settings in options
  • VR: Added warning when player real-world movement is blocked
  • VR: Fixed camera breaking when dying on rafts and in water



If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

]]>
Patch 1.08 https://theforest-servers.com/blog/30/patch-108/ https://theforest-servers.com/blog/30/patch-108/ Fri, 08 Jun 2018 19:56 CEST
This patch fixes an issue where some PC’s could hang for a long time on starting a new game. We also fixed an issue where some dedicated servers wouldn’t be visible to all players, as well as a bug with hard survival in multiplayer save games that would set clients to normal instead of hard, and a fix for an issue with stashing burning weapons.
For the full list check below.

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

NOTE: Our dedicated servers are not compatible with Oxide. If you have this installed on your server, or your hosting company does the game may not function correctly.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub



V1.08
  • Fixed issue where some PC’s could get stuck on R to load in Forest due to shader warm-up taking an extremely long time
  • DS - In game browser, fixed server request timing out before fetching all available servers (decoupled server data fetching from UI element creation, improved time to create UI elements, lowered refresh rate of the UI grid when adding new rows)
  • Fixed stashing a weapon while lighting it on fire possibly breaking the burning upgrade and also possibly leaving lighter in a state it cannot light any weapon on fire anymore
  • DS - Fixed issues with config file parameter
  • (Multiplayer) Fixed difficulty not properly synced with clients after loading a saved game
  • (Multiplayer) Discovered passengers are now preserved after dying

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VR beta patch 2 https://theforest-servers.com/blog/31/vr-beta-patch-2/ https://theforest-servers.com/blog/31/vr-beta-patch-2/ Tue, 29 May 2018 20:39 CEST
This patch implements some of the suggestions and ideas we’ve received since releasing the VR beta version last week. We also fixed an issue where the resolution was being applied incorrectly in VR making the game look like it was rendering lower res than it was.
  • Fixed game outputting at lower resolution than it was rendering at
  • Added VR laser pointer to interact with menus
  • New movement option added, controller based direction (direction is controlled by position of left hand) - off by default, can be set in vr option menu
  • Added physical crouching option - off by default, can be set in VR option menu
  • Added visuals for controllers in options menu and title scene
  • Hold to take items such as eating food now have a visual to give clearer idea how long you need to press (same as the 2d version)
  • Can now drop animal heads the same way as dropping bodies and logs, with trigger
  • Blocked opening inventory while holding log sled
  • Improved feel of nocking arrows
  • You can now light fires by moving your held lighter to them
  • Fire arrows can now be lit from fire stands
  • Replaced keybindings window in VR with a VR options menu
  • Fixed entire napkin not selecting the item when there’s only one on it making it easier to take items off mat (same as 2d version)
  • Added new option for auto run
  • Right hand trigger press now clicks the currently targeted UI element in menus
  • Tweaked axe swinging, you now need to swing further to damage structures
  • Now using left trigger to press buttons in book
  • Fixed adding resources to structures input sometimes not responding
  • Improved readability of options menu in game

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
]]>
VR beta hotfix 1 https://theforest-servers.com/blog/32/vr-beta-hotfix-1/ https://theforest-servers.com/blog/32/vr-beta-hotfix-1/ Tue, 22 May 2018 23:20 CEST
Here is a patch for some of the issues that have come up in today’s VR beta release. We also saw people asking for smooth rotation and so added that option in, and changed how to drop logs/bodies.
  • Fixed VR gameplay option darkening not working correctly and setting reversed values
  • Fixed in game options screen breaking on lower quality settings due to a layer distance issue
  • Fixed issue with being unable to save game on lower quality settings
  • Fixed repair hammer not repairing structures
  • Switched drop from press downwards to trigger button when holding a body or log
  • VR - setting VR snap option to 0% now enabled free rotation using X sensitivity instead of snap
Note: Some users have been experiencing issues with their controls not working when running the SteamVR Beta. Rolling back to the public version of SteamVR should correct this issue. We are looking into a fix.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub ]]>
The Forest VR Beta https://theforest-servers.com/blog/33/the-forest-vr-beta/ https://theforest-servers.com/blog/33/the-forest-vr-beta/ Tue, 22 May 2018 18:55 CEST
Hey everyone,

This release adds a first pass of VR Support to The Forest. This release supports both Vive and Oculus Rift.

Some of the highlights of the VR version include: Full bow aiming. Throwing flares by breaking the tops off them. Lighting molotovs with your lighter, full 3d inventory, and 3d book, and of course chopping down trees with touch controls, but our favourite part of this release are the caves. The caves feel claustrophobic and terrifying and the creatures at scale take on a new life.

We’re releasing this as beta as we see VR as something really exciting but also very new. We’re trying a ton of ideas with how selection works, with how cutscenes work, with our inventory and want everyone’s ideas and feedback so we can make this the best VR experience possible.

As it is beta, expect some bugs and technical issues. We’ll be updating this branch regularly.

Note: First release does not have multiplayer support but that’s coming soon.

Note: Some users have been experiencing issues with their controls not working when running the SteamVR Beta. Rolling back to the public version of SteamVR should correct this issue.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

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The Forest Version 1.07 https://theforest-servers.com/blog/28/the-forest-version-107/ https://theforest-servers.com/blog/28/the-forest-version-107/ Thu, 17 May 2018 20:55 CEST
This patch fixes an issue with crashing that could occur when building tree based structures. 

Based on discussions with some hosting companies, we’ve also made some improvements to the dedicated server. 

V1.07 changelog
  • Fixed intermittent bug where birds looking for spots on high areas such as tree platforms or tree houses could get stuck in a loop and crash the game
  • Player survival stats (ie fullness) no longer update until loading in a game is completely over
  • ds - Added possibility to define a custom folder for saves, either add -savefolderpath <path> as command line parameter or use the "saveFolderPath" entry of the config file
  • ds - Added fps limiting options, set “targetFpsActive” and “targetFpsIdle” in the config file to define desired values when server has players or not
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.]]>
The Forest Version 1.0 https://theforest-servers.com/blog/27/the-forest-version-10/ https://theforest-servers.com/blog/27/the-forest-version-10/ Mon, 30 Apr 2018 21:52 CEST
Today The Forest moves from early access into a full release. It’s been a crazy ride, made possible only by the players who have supported us for the last four years. To the team here it feels like a game we all made together, us and the community. Your input suggestions and feedback has been invaluable to us. 

This version of the game adds a bunch of new stuff, from a craftable warmsuit, significant re-work of the endgame and a new alternate ending. Along with this there is a ton of cave re-work and polish and many many improvements and fixes.

There is a lot we still want to do, and plan on heavily supporting the game moving forward. Some other big items we hope to implement soon are proper cheat controls in multiplayer and fixes to the issues that will likely come up in this release.

Today we are also announcing our first major update to the game. The VR version of The Forest will release for free to all players of the game, on May 22. It’s the full game, with your hud on a smart watch, a full 3d inventory, and tree cutting using motion controls. We think it’s the most fun vr game we’ve ever played and can’t wait to share it with everyone.

We know there are a couple reports of crashing and keyboard related issues that came up in the last 2 days and will aim to get fixes for those as soon as we can. 

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.]]>
The Forest Version 1.0 Release Date https://theforest-servers.com/blog/26/the-forest-version-10-release-date/ https://theforest-servers.com/blog/26/the-forest-version-10-release-date/ Fri, 06 Apr 2018 15:04 CEST The Forest Version 0.62 https://theforest-servers.com/blog/25/the-forest-version-062/ https://theforest-servers.com/blog/25/the-forest-version-062/ Thu, 08 Jun 2017 23:01 CEST

V0.62 Changelog: 

  • Fixed home icon not going away if trigger is active while it gets destroyed
  • Fixed crouch mode inverted when opening options menu
  • Fixed procedural bridges not registering damage when hit
  • Fixed tree sap collector ghost construction hammer position
  • Fixed error in multiplayer when hitting bushes or water zones with arrows
  • It is now possible to jump when placing ghost buildings with a gamepad
  • Switched stick marker and sled flag icons to new system (same has house icon on shelters). On the first time loading an old save it tries to match the former color to the closest available color
  • Fixed UI switch widget sometimes wrongly bringing up the list when it should just update the currently shown icon
  • Improved differentiation between green & blue overlay icons color in world
  • Fixed birds not being set on fire when shot with flare gun
  • Fixed enemies playing trapped animation when loading a game with enemies caught in a noose trap
  • Fixed animals not reacting to being struck by thrown rocks or low damage weapons
  • Fixed birds sometimes flying underneath the ground
  • (UI) Grey panels in options now light up when hovered
  • Fixed missing combine prompt for some items when backpack is on the crafting mat to assign items to quick select
  • Fixed spears and arrows not sticking into fig trees
  • Fixed repair hammer sometimes not responding properly if used while equip animation is still playing
  • Improved collision mesh on logs
  • Improved selection mesh of bone armour pieces in inventory
  • Caves – Pass on Cave 1 holes and items placement.
  • (Multiplayer) Fixed dirt piles remaining in world if owning garden gets destroyed
  • Fixed item inventory tooltip issues with broken toy, feathers, flintlock, Gun parts, blueberry and coneflower seeds, deer skin and leaves
  • Crocodiles can now attack players standing directly behind them, and will generally attack more often
  • (Multiplayer) Fixed repairing structures on Large Raft launching player into air
  • Fixed pressing R on fires with nothing but cash in inventory causing the widget to rotate continuously
  • Fixed right hand equipped item reverting to default weapon when passing through non rope caves entrances
  • Fixed loading a save with chainsaw fuel fully depleted not updating the fuel UI properly
  • (Multiplayer) Dead backpack now preserves item bonuses such as fire, poison or bone arrows
  • Replaced old repair & log needed display with a new circular widget
  • Fixed player stats being affected by armsy knocking down trees
  • Fixed boars not moving at all after being hit
  • Caves – Pass on Cave 4 holes and item placement
  • (UI) Updated look of MP screen to match the new UI design
  • Fixed boar attacks sometimes not connecting properly with player
  • Fixed some cases of sfx not playing when using repair tool at distance from structures
  • Hybrid buildings (using a preplaced structure combined with procedural foundations, i.e. the gazebo) now properly account for both the structure and the foundation repair hit & log requirement before allowing the repair to complete
  • Fixed excessive snapping distance when placing procedural walls & fences near other walls
  • Fixed plane axe using wrong icon during hanging scene
  • Custom rope now validate anchor height before enabling the icon so that only working anchors are advertised
  • All animals now explode into chunks when hit by explosives
  • Reduced chance of player doing unintentional ground attacks when attacking enemies standing downhill of player
  • Fixed proximity check for several structures ghosts (so it cannot be placed within trees)
  • (Multiplayer) Fixed gun ammo respawning on client cache when loading.
  • (Multiplayer) Fixed clients not seeing trapped fish in caves.
  • Effigies now properly use the new light fire icon
  • Included missing dust effects in most structures
  • Effigies can now be repaired (preserving the on fire state)
  • Arrow and bone baskets can now be placed on tables!
  • Bottom collision of procedural wall windows is no longer thicker than the model, fixing nested structure like wall planter placing visibly away from the wall
  • (Multiplayer) Trapped fishes are now synced correctly between players
  • (Audio) Updated physics sfx on items in endgame area.
  • (Audio) Added new rock debris audio emitter in collapsed walkway leading to endgame office areas
  • Contents of catapult’s basket is now saved
  • Repairing catapult no longer clears out the content of its item holder
  • (Translation) Improved support for missing keys in translations files, labels now retain previous value for missing keys, if a font for a language isn’t installed (or the game cannot reach it) the language won’t be listed in options
  • (Translation) Added Chinese, German and Russian (all keys)
  • (Translation) Added Japanese, Korean, Portuguese (WIP, only 284 first keys)
  • After destroying a weapon rack, stored items are spawned and can be picked up
  • Suitcases no longer disappear when host is in cave and clients out
  • Player is no longer launched into the air, when destroy a bridge
  • Players next sleep time is now synced in multiplayer
  • Fixed some incorrect USE/TAKE naming on various inventory items
  • Fixed passenger manifest being invisible if players tried to take it for the first time from a saved game
  • Fixed deer and rabbit skin ghosts becoming invisible if placed on ground
  • Fixed some areas in world with incorrect collision allowing players to float/walk above terrain
  • (Audio) Added new audio system for inside structures! Audio will now sound differently if you are inside a closed structure or not.
  • Fixed some loose ropes in overworld being placed floating above items
  • Fixed babies not getting bloody when struck
  • Improved look of cannibal village huts and added variation in wood construction
  • Fixed marigold, aloe, coneflower and chicory not dropping their world pickup if you have too many in inventory and try to collect them.
  • Arrows stuck into fishes and are now retrievable.
  • Removed old beach towels.
  • Removed unbreakable boxes – now only breakable box will spawn
  • Removed loose flares in the world, replaced with more openable flare boxes
  • Fixed tree house branch clearing being undone when tree was cut
  • New small decorative prop added: captains hat
  • Fixed Large raft repair and destroy issues
  • (Performance) New asset bundles for improved memory usage. Tennis players, first class passengers, dead frozen bodies, cannibal village tree, Hanging woman Plane bathroom, pilots, cockpit, Anchor, Old boats and hanging bodies now add to memory only when in range
  • Fixed issues with dock sometimes being hard or impossible to place even in a valid location
  • Fixed destroying unlit effigy while targeting the light trigger leaving the icon active
  • Fixed bonuses from upgrades on weapons not properly restored after loading a saved game (retroactive !)
  • Added new backsplash texture to loading screen hint
  • Fixed destroying animal trap leaving trapped animals inactive on spot
  • Fixed hint text not specifying that ‘lit’ effigies will scare enemies away from camp
  • (Multiplayer) Added new hair variations to multiplayer character type
  • Added a 15% opacity dark backing behind options to improve readability when background is bright
  • Fix weapon rack positions for Flare Guns, Flintlocks, Tennis Rackets, Katanas and Upgraded Spears.
  • (DS) New command line options: -veganmode, -vegetarianmode, -resetholesmode, -treeregrowmode, -allowbuildingdestruction, -allowenemiescreative
  • (DS) New config file options: veganMode <on|off>, vegetarianMode <on|off>, resetHolesMode <on|off>, treeRegrowMode <on|off>, allowBuildingDestruction <on|off>, allowEnemiesCreativeMode <on|off>
  • (DS) New admin commands: /treeregrowmode <on|off>, /allowbuildingdestruction <on|off>, /allowenemiescreative <on|off>
  • (DS) Added -configfilepath <filePath> command line option, if target file doesn’t exists it tries to create it with the default values
  • (Performance) Lowered CPU usage of building placer system
  • Fixed blood not being cleaned off weapons if they got bloody during rain. Previously would only clean off if bloody when rain started
  • Fixed lighter in inventory using old version of lighter art compared to held version
  • (Audio) Fixed Swinging rabbits, fish,lizard, bones, tennis racket, turtle shell and lizard missing whoosh sound effect when swung
  • (Multiplayer) Fixed some underwater particles being visible for players who died in water on respawn
  • (Multiplayer) Fixed foundation built in caves not working properly for clients
  • (UI) Updated control remapping screen to new design, also fixes some issues introduced last patch
  • (UI) Increased size of the main UI font asset (improves crispness)
  • Fixed chainsaw missing icon in the weapon rack UI widget
  • Fixed cave ground not properly initializing down cave 1’s sinkhole ledge
  • (Optimization) Improved CPU performance of the on screen tutorial messages
  • Fixed a water area in cave 1 that was missing it’s trigger making it not swimmable
  • (Multiplayer) Arrows in birds and animals should now be visible and retrievable by both players
  • Grabbing items from food holders and skin rack type of storage while full will now attempt to drop the item on ground if a pickup exists for that item
  • It is now possible to add items to the catapult by choosing which item through the UI like other holders
  • (DS) Fixed catapult not working at all in dedicated servers
  • Catapult now filters out all weapons (flintlock, stick upgraded etc cannot be added to catapult holder but simple sticks & rocks can for example)
  • Repair log requirements must now be fulfilled before performing the repairs with the repair tool
  • (Multiplayer) Fixed foundation with collapsed chunks not properly initialized for late joining clients causing collapsed chunks to be there for the client and leaving client unable to repair it
]]>
The Forest Version 0.61 https://theforest-servers.com/blog/24/the-forest-version-061/ https://theforest-servers.com/blog/24/the-forest-version-061/ Fri, 19 May 2017 18:23 CEST

V0.61 changelog: 

  • (DS) Dedicated Steam server authentication added, allows performing security checks
  • (DS) Connected players in dedicated servers should now be correctly listed
  • (DS) Fixed issues with repairing custom foundations
  • (Multiplayer) Fixed chainsaw engine SFX playing on remote players when out of fuel
  • Improved hair model/texture on female cannibal types
  • Fixed enemies sometimes spawning in the sinkhole on peaceful mode
  • Added the yellow hammer overlay icon to all building ghosts that didn’t have it yet
  • Fixed placing climbing rope sometimes not responding
  • Fixed standing fires lacking collision
  • Fixed bed, chair and table missing wood sfx when hit or walked on
  • Ghost dock now performs an accurate presence check to prevent players from completing it while inside the model
  • Improved construction icons positioning when inside larger structures
  • Fixed wrong texture on cannibal leader skull lamps
  • Fixed defensive wall placement missing the Fire1 action icon before locking the first point
  • (DS) No longer attempting to hook with the Steam client, it is no longer needed to worry about launching the game first to have a server running on the same machine as the one running the game
  • Fixed rotate icon missing during placement of nest-able structures (ie: wall planter) when not targeting a supporting structure
  • Damaging foundations no longer distorts nested buildings (ie: a rope anchored to a gazebo)
  • Fixed ghost Wall Planter, Wall Weapon Rack, Head Trophy, Ceiling Skull Lamp, Wood Bench and Sap Collector not turning red when not placeable
  • Chainsaw fuel pickups no longer respawn (we actually missed one inside a tent that does respawn, the rest should not however)
  • Increased chainsaw damage against enemies
  • Fixed coop players sometimes sending wrong damage to certain structures
  • Fixed some animation issues during end game cut scenes
  • (Multiplayer) Reduced jitteriness of animal movement for client players
  • (Translations) Fixed all HUD elements anchoring to allow proper positioning regardless of text size
  • Fixed some end game assets being preloaded even if no players were in the end game section
  • (Translations) Setup translation as overlay in most of the book
  • Updated structure anchor icon, repair icons and re-arm trap icon to new design
  • Custom foundations repair cost is now limited to 20 hammer hits regardless of damage sustained
  • Updated Survival book texture in opening plane scene to display correct name
  • Caves – Updated icons for cave entrances
  • Optimized memory usage of various animation assets
  • Fixed houseboat not saving HP
  • Fixed drying rack leaving icons visible if destroyed while targeted
  • Fixed dock walkway not receiving damage
  • Stashing the current weapon no longer equips the previous (or default) weapon
  • Device management screen no longer displays keyboard and mouse
  • Input mapping system no longer separates settings between hardware types, all types are seen from the same screen and can be changed or set from there
  • (Balance) Health regeneration after using meds or eating is now of 5hp/s in normal difficulty and 0.5hp/s in hard instead of instantaneous. A visual indicator displays the current target health value while health is regenerating
  • Caves – Cleaned up cave 4 greebles and walls in main cavern
  • Fixed players able to climb down very narrow gaps between structures while on rope
  • Fixed player camera becoming offset if activating certain end game cut scenes while attacking with various weapons
  • (Multiplayer) In-cave flag is now stored in player data, this will prevent the cave not loading properly issue for clients saving in caves around the sinkhole (not retroactive for saves already broken but compatible with working saves and prevents the issue from that point forward)
  • (Multiplayer) Added several hair variations to the one of the multiplayer characters
  • Fixed spec on red paint
  • Lowered brightness of enemy drop down splash
  • Fixed trapped enemies not dropping to ground if trap is destroyed
  • (Multiplayer) Fixed player movement locked after being revived while sending a chat message
  • Fixed issues with hint texts
  • (Multiplayer) Fixed host camera shaking on plane when client first joins
  • (UI) New title scene, options and pause menu designs
]]>
Dedicated Server Coming Soon https://theforest-servers.com/blog/23/dedicated-server-coming-soon/ https://theforest-servers.com/blog/23/dedicated-server-coming-soon/ Sat, 15 Apr 2017 00:31 CEST
"We planned to include dedicated server support this patch, but had some last minute issues. We have set next patch to be much shorter than our usual 2 week cycle and plan to release a first pass of dedicated server support then."

Our server list will be ready for the coming of dedicated server support.]]>
The Forest Alpha 49 https://theforest-servers.com/blog/22/the-forest-alpha-49/ https://theforest-servers.com/blog/22/the-forest-alpha-49/ Thu, 03 Nov 2016 21:44 CET

V0.49 changelog: 

  • New cave paintings added to some cave story spots
  • Red storage container company logo added
  • Storage container manifest pickup added
  • New photo pickups showing location to hidden caches added around world and especially in caves
  • Red paint – added more buckets to world and in caves. These can now be worn by players to scare off enemies, or have enemies pray to you.
  • (Building) Ghost structures now prevent adding the very last ingredient until the player exits the premises – fixes players getting stuck inside foundations or flying into air when completing raft
  • (Performance) Fixed excessive overhead occurring when loading saves with huge amount of player made structures, possibly using 50% CPU for up to several minutes after black screen goes off
  • Fixed dried meat added to fire before eating it not yielding anything
  • (Multiplayer) Fixed houseboat oar not working
  • (Building) Meds & Snack holders have been replaced by the Small and Large food holders which let you choose which item you wish to store in each slot with the “Rotate” button
  • Improved animations for client during plane crash sequence and waking up on plane
  • (Building) Skin rack has been revamped to use the new storage control scheme, each slot can now hold any type of skin, which can be selected with the “Rotate” button when prompted on empty slots
  • (Building) Weapon rack & wall weapon rack have been revamped to use the new storage control scheme, equipment type to be stored can be selected with the “Rotate” button when prompted on empty slots, it will default to whatever is currently held when first interacting with the rack
  • Exploded state of caches is now saved
  • (Building) Drying rack has been revamped to use slots for each drying meat piece
  • Increased speed of animals and increased the rate that lizards will run away from player
  • Fixed placing bombs on explodable caches not working
  • (Building) Floor & Roofs ghost triggers now better conform with the visible model (prevents the new system from not allowing to complete it when standing bellow)
  • Slightly pull out inventory camera and tilted up to give a bit of space for upper items
  • Fixed a case of thrown spear not being possible to pick up (i.e. after hitting a rock)
  • (Building) Slightly re-positioned large food holder (former snack holder) triggers to prevent the 3rd one to be inaccessible when up close
  • Difficulty mode is now saved in the upper node of the save file and visible in title screen save slot thumbnails
  • Added Peacefull/normal/Hard mode selection with hover tooltip after clicking on new game
  • Fixed large raft stick requirement icon
  • Improved cut/not cut tree materials not matching
  • switched garden icon positions and replaced rotate icon with switch one
  • Fixed eating burnt meat not playing eat sfx
  • Added whoosh sfx when adding items to fire and drying rack
  • Fixed arrow basket icons on wrong layer
  • Switched all rotate icons to switch icon (except rotating buildings)
  • Hard survival setting: polluted water damage x20 from normal (which is 1)
  • Hard survival setting: polluted water thirst replenishment 50% of normal
  • Hard survival setting: frost speed x3 from normal
  • Hard survival setting: frost damage x3 from normal
  • Hard survival setting: defrost speed 50% of normal
  • Fixed north area slight constant snow not properly following player
  • Weapon rack & wall weapon rack now only accept weapon items
  • Ammo pickup added and added to cave spots
  • New pickup icons added for katana, bow and spears
  • Updated enemy layout and navmesh in cave 8
  • Improved look of cloud/sky at night especially if overcast
]]>
The Forest Alpha 44 https://theforest-servers.com/blog/21/the-forest-alpha-44/ https://theforest-servers.com/blog/21/the-forest-alpha-44/ Fri, 05 Aug 2016 21:43 CEST

v44 Changelog: 

  • (Audio) Added new ambient emitters to more empty parts of world
  • (Audio) Added sound effect when opening wooden doors on cabins and doorways
  • (Audio) Added new sound for fish trap being triggered
  • (Audio) Added new sound for air tank dropping when inventory is full
  • (Audio) Fix for crafting sound sometime being inaudible in inventory!
  • (Audio) Impact sound for bone, stick and rock fences when hit with weapon.
  • It is now possible to rotate ceiling skull lamps and decorations in ghost mode
  • There is now a 60s minimum duration to rain after it actually starts to rain
  • (Multiplayer) Setup cloud forming for clients before rain starts
  • Wall auto-fill mode is no longer available on terrain, it always uses manual placement
  • Walls/Fences and Floors/Roofs each save and restore the latest autofill/manual mode
  • Now enforcing a UI refresh after sleeping, should prevent tutorial that should be in bottom left corner to remain at top of screen occasionally
  • Fixed repairing a damaged stick marker breaking its color toggling
  • (Multiplayer) Fixed time of day looping really fast when host isn’t responding
  • Fixed regression with stick & rock bag changes causing poisoned arrows to not show up as such (but functional anyways) and incendiary upgraded spear to not work correctly
  • It is now possible to remove fixed upgrades from weapons (tooth/feather/glass): Place an upgraded weapon alone on the crafting mat and press the “Craft” button. Upgrades will visibly fall off the weapon and about 40% of the tooth/feather/booze will be returned to the inventory if there is room for it
  • Caves – better collision on curved rock wall
  • Built rope now has a visible connection to structures
  • Updated world nav mesh system, reduced memory cost and improves navigation inside and around player built structures
  • New buildings: Skin rack ! Has slots for rabbit, deer, and lizard skin each with room for 15 items
  • Fixed platform anchors icon being inside its foundation instead of outside
  • Collision added to some tourist models you could walk through
  • (Audio) Fixed one of the big rock types in world not sounding like rock when walked over or hit
  • Fixed rope bottom trigger position not set correctly if ground is at the verge of its max distance
  • Fixed rare type of dead tree that had cut point too hard making it hard/impossible to chop down
  • (Multiplayer) Fixed decoration place icon staying up after placing one as client
  • Fixed ceiling skull lamp not snapping to procedural ceilings
  • Fixed toggling back and forth between book and inventory switching back to default weapon or no weapon
  • (Multiplayer) Fixed meat decaying state resetting when dropped and grabbed by another player
  • (Multiplayer) Fixed client toggling stick marker or sled flag color not properly syncing to other players
  • Added a cap to damaged building distort ratio for building with lower max HP, fixes really high distortion on smaller buildings like skull lights
  • Fixed ghost skull light placing floating above ground
  • Tree house, Tree House Chalet and Tree Platform can now be toggled with the “Rotate” button after being placed on a tree (but still in ghost mode) to a version in which rope has been replaced by an anchor !
  • Blocked small rocks and regular rock pickups from spawning in lakes and ponds to fix issue where drink trigger could be blocked by these
  • (Multiplayer) Fixed error when picking up rabbits in traps as client causing it to be duplicated
  • (Performance) Work around some engine physics allocations on player to reduce garbage memory generated each frame
  • Enemies will now attempt to climb structures to get to the player and break down the ceiling if on the roof!
  • Improved positioning of ropes on several buildings anchor (not retroactive, already placed ropes will likely be slightly off)
  • (Multiplayer) Fixed player movement breaking if hit while waking up on plane
  • Fixed held rock and other weapon speed not being affected by low stamina
  • Fixed spear attacks not draining stamina at all
  • Added stipple to plane food carts and blue/green tents
  • Planting seeds in garden now uses the “Craft” button (use to be the “Take” button but was inconsistent with other feature that imply adding items in world, like food on fire)
  • Fixed cooked rabbit (from rabbits burnt live) not edible
  • Added hit proxy system to main stairs colliders (was only on stilts previously)
  • New casting based anchoring for single anchor structures (currently climbing ropes only), grabs anchor in view near center of screen instead of within range of ghost, thus requiring less accuracy in aiming and being a lot easier to lock with anchors
  • (Audio) Fixed cave footsteps playing on terrain footsteps instead of on rock footsteps
  • Added splash particle when throwing small rocks into water
  • Fixed ghost procedural stairs bug preventing from locking perfectly fine short stairs (within constraints)
  • Removed delay on picking up rocks and other small items before equipping
  • (Multiplayer) Now returning extra ingredients added to ghost building by going faster than syncing speed to complete the required amount
  • (Multiplayer) Fixed input getting stuck and unusable if interacting with chat at wrong time when dying
  • Massively lowered memory usage pathfinding takes and fixed a memory leak when going back to main scene multiple times
  • Fixed loading game on a computer for the first time clearing cloud saves!
  • Changed default “Build” action mapping for gamepads to the bottom row 1 button (“A” or “Cross”) – note that this change won’t override custom settings if any
  • (Performance) Reduced CPU usage when survival book is open
  • Fixed some icon positioning issues in book
  • Fixed some cases of weapon switching to default axe or none when toggling between book and inventory
  • Fixed some issues with thrown upgraded/incendiary spear not acting as expected
  • Fixed equipping items from crafting mat losing its active bonus
  • Player death camera will no longer show extra in world enemies walking around
]]>
The Forest Alpha 39 https://theforest-servers.com/blog/20/the-forest-alpha-39/ https://theforest-servers.com/blog/20/the-forest-alpha-39/ Tue, 24 May 2016 15:16 CEST

Changelog 

  • (Multiplayer) Fixed downed enemies blocking player movement
  • (Multiplayer) Fixed lock on distant doors loaded from a save file unusable for host
  • (Multiplayer) Client’s in game day time is now local until end of plane crash sequence for both host & himself
  • (Multiplayer) Fixed adding lizard on drying rack taking a long time to show up client side
  • (Multiplayer) Fixed story clues not showing up after loading a saved game for client (retro active)
  • (Multiplayer) Added motion blur to items on metal tray
  • (Multiplayer) Fixed some item positioning issues in metal tray
  • (Multiplayer) Cleared out  metal tray black list ! Flare/Skull/Cloth/Bomb can now be shared with it
  • (Multiplayer) Fixed rain stopping for clients when host enters caves
  • (Multiplayer) Fixed client getting rain while in caves
  • (Multiplayer) Now retrying up to 3 times to connect when failing to join a game (fixes at least the case of joining back a game that was improperly disconnected)
  • (Multiplayer) Fixed picking up flares in crates not removing the correct object
  • (Multiplayer) Fixed yellow crates not openning for host
  • (Multiplayer) Fixed missing sound when reloading catapult as client
  • (Multiplayer) Added held dynamite sparks syncing
  • (Multiplayer) Fixed bug where enemies could exist in world but be invisible and unmoving for clients
  • (Multiplayer) Fixed bug where enemy attacks could hit player even if they didn’t complete the animation
  • (Multiplayer) Fixed missing audio on cowman for clients
  • (Multiplayer) Fixed cowman not showing burnt texture as client
  • (Multiplayer) Fixed cowman blood not syncing on death as client
  • (Multiplayer) Fixed creepy ragdolls sometimes spinning weirdly as client
  • (Multiplayer) Fixed activating door locks as client when host is far away
  • (Multiplayer) Improved time of day syncing when joining a game to account for possible delay before receiving all required data to perform accurate local calculations (should prevent clients from sometimes starting game starving/thirsty even though it wasn’t saved like that)
  • (Multiplayer) Fixed tree structures not properly synced so that cut leaves system and collapsing works properly for clients
  • (Multiplayer) Fixed walky talky not working after loading a game that was saved in SP
  • (Multiplayer) Fixed not able to reset noose traps after removing dead mutant
  • (Multiplayer) Fixed players backpacks popping off early/having different visibility settings than body
  • (Multiplayer) Fixed rabbits in traps not resetting properly for clients causing issues with active rabbits later on in game
  • (Multiplayer) Fixed enemy body pickup trigger sometimes not working after enemy died while looking at it
  • (Multiplayer) Fixed sticky bombs not working for clients
  • (Multiplayer) Fix trees not syncing properly for clients after host went back to title scene once and started a game again
  • (Multiplayer) Fixed enemies not appearing in caves in multiplayer, if client entered cave alone
  • (Multiplayer) Fixed some animation glitches when fighting enemies as client
  • (Multiplayer) Fixed creepy mutant ragdolls disappearing for client
  • (Multiplayer) Fixed mutant position popping slightly when dying as client
  • (Multiplayer) Clamped player velocity when chat window is open
  • (Balanced) Slightly lowered pale mutant speed and aggressiveness
  • Fixed missing twinkle when crafting items
  • Ocean update – lower memory allocations and hopefully fixed all cases of glowing sections visible from some parts of world
  • Fixed equip light message staying on screen when player dies
  • Fixed wrong darker material on one of the built stick from simple and rockpit fires ghost
  • Fixed rock hole in geese lake waterfall
  • Fixed some trees being hard/impossible to cut due to cut point being positioned too high
  • Caves – Removed all old rocks from cave 1
  • Caves – replaced cave 1 hanging skull lamps with dynamic versions
  • Caves – added more sfx to cave 1
  • Fixed big trunk suitcase launching player when broken apart and minimized amount of broken apart pieces
  • (Performances) Optimized fire warmth system
  • Fixed issues with mutants dealing damage to player while on ground/at a distance
  • Defensive Wall Gate can now be opened and closed from both sides !
  • Fixed incompatibility between stashing lighter while holding burning weapon and put out burning weapon features from last patch
  • Allowed back drinking dirty water in pot from inventory
  • Replaced deprecated input action name “useDistration” by actual semantics “WalkyTalky”
  • Fixed adding non crafting material items (ie: soda) on the crafting mat for storage in metal tray causing duplicate views to be created
  • Audio – Balanced tent flapping sound on old tents
  • Fixed burnt female body having wrong textures plugged in
  • Fixed all gamepad menu navigation issues
  • Fixed keycard not going to inventory when picked up
  • Fixed log count issue when placing platform
  • Fixed camera stutter when drinking at a lake with empty hands
  • Fixed louis suitcases breaking into too many pieces
  • Fixed incorrect outline shader settings on a bunch of inventory items
  • Fixed big creepies blood textures fading on instead of snapping on
  • Fixed seam in regular female blood texture
  • Fixed virginia ragdoll stuttering wildly sometimes
  • Fixed seams on Cowman
  • Overlay icons are now visible from either cave or outside world when located within sinkhole area (ie: in MP you don’t need to be in caves to see the marker indicating backpack location)
  • Fixed rope in cave 2 not correctly aligned causing hands to not visually attach
  • Added whoosh sfx when toggling custom wall addition
  • Building repair action icon is on the 3D billboard icon instead of the 2D action icon
  • Fixed Armsy getting stuck on wooden planks inside cave 7
  • Creepy mutants can now break down wooden planks
  • Fixed some items missing in some cave greebles causing performance to tank due to errors
  • Change book text to just ‘for timmy’
  • (Balance) Slightly lowered contrast on grey dying image effect to make it easier to see when in low health state
  • Fixed hits sometimes showing blood but no hit reaction, when attacking enemies
  • Aiming reticle now always looks up instead of aligning with ground
  • Aiming reticle now uses player position as base position for the trajectory calculations instead of item position (slightly less accurate but far more stable)
  • Defensive wall gate now has an icon an each side
  • Changed multi-thrower holder icons to the generic add/take ones
  • Fixed thrown spear sometimes passing through cave rocks and other objects
  • Position basket icon on catapult closer to centre
  • Fixed bug where enemy would spill blood without being hit or playing hit animation
  • Fixed water drink icon looking darker than all other icons
  • Fixed saving used content of yellow crates
  • Replaced door lock model by a single sided door lock one
  • (Audio) Lowered volume of cow man when close
  • Added tree structure cut leaves system to pine / moss / winter trees!
  • Garden now toggles to whatever seed type player has available, fixing issue of garden eventually getting stuck on a not available seed type without possibility to switch to another one
  • Added exit tutorial when in manual upgrading mode
  • Fixed plane going through water briefly sometimes during crash
  • Fixed hud visible during sleeping black screen
  • Fixed cowman sometimes not doing 180 attack on player standing directly behind
  • Re-arranged triggers so that switching between gate and repair trigger is easier when looking at a damaged gate
  • Moved shelter’s repair trigger position outside of its logs
  • Fixed wall lods not having a visible door past lod0
  • Now forcing sun rotation update until past the last frame of sleeping to ensure it is up to date afterwards
  • Sleep black screen is now 1s longer
  • It is no longer possible to add meat to drying racks built in water (like fires)
  • Fixed soil in gardens not casting shadows and darkened dirt piles to make them easier to see
  • Tennis players and lawyers now show up on passenger manifest
  • Fixed axe getting stuck occasionally when doing repeated ground chop attacks
  • Fixed player movement getting stuck when entering rockThrower while crouched
  • Caves – fixed hole in cave 3
  • Caves – lighting and layout work in cave 8
  • Caves- fixed hole in cave 7
  • Reduced rotation speed of enemies when doing jumping attacks, prevents enemies appearing to orbit around player position
  • Fixed molotov/burning weapons sometimes getting put out when player has water at ankle level
  • (Performance) Fixed high physics cost from sound detection system when moving around in caves
  • Audio – lowered volume of held dynamite
]]>
The Forest Alpha 38 https://theforest-servers.com/blog/19/the-forest-alpha-38/ https://theforest-servers.com/blog/19/the-forest-alpha-38/ Sat, 21 May 2016 19:19 CEST

0.38 Changelog 

  • All equipment pieces on the crafting mat can now be equipped directly from there!
  • Enemies will attempt to run away from thrown bombs more often
  • Burning weapons are now put out and can be relit for remaining burn duration when entering a water trigger
  • Burning weapons are now put out and can be relit for remaining burn duration when stashed (i.e. when climbing rope)
  • Passenger manifest is no longer automatically equipped while in combat
  • A simple press on the “Lighter” button now stashes it when holding a lightable item (holding the button still lights the item)
  • Fixed equipping pot in inventory
  • Revamped roofs to show autofill preview by default (like floors)
  • Fixed switching floor between autofill and manual placement when there’s a preview floor displayed causing preview structure to remain visible and eventually causing improper icons to be displayed
  • Fixed lighter sometimes being equipped while survival book is open
  • Fixed teeth no longer dropping when hitting enemies
  • Fixed incorrect normals on plane seat metal
  • Plane crash set to nighttime and relit plane and abduction scene
  • Adjusted enemy layout in caves 1, 8 & 10
  • (balance) Increased player walking sound detection range
  • When woken from sleep, enemies will now walk towards the sound source
  • (balance) Increased speed and aggressiveness of large pale mutants
  • Fixed mutants occasionally getting stuck in fall pose when dropping down from ceilings
  • Changed armor hud display formula to be solely based off amount of pieces equipped and not armor value (boots cold protection no longer shows at all in this)
  • Now saving cloth (burning) weapon upgrade
  • Fixed plastic torch not getting bloody anymore
  • Each deer skin armor piece now has 10 HP and can be destroyed like all other armor types
  • Ghost stairs now use a half log as default mesh
  • Dynamite can now be attached to walls & trees
  • Aiming reticle is now 3x smaller and has a vertical cylinder halo
  • New art added – campsite junk
  • Added more props/layout and details to old film crew camp
  • Hanging scene now only shows the equip light tutorial and no other hud element
  • Fixed skin shading appearing black when using legacy renderer
  • (particles) Improved look of flies (made darker, especially in caves)
  • Player now conforms to the angle of terrain when dying and injured
  • Adjusted timmy toy position on plane to make it more visible
  • Fixed cave mutants when feeding on limbs sometimes not being alerted to nearby player
  • (balance) Increased health of pale skinny cave mutants
  • Caves – fixed intersecting sticks in cave 1
  • Caves – brighter lamps
  • Caves – fixed skulls inside walls in cave 1
  • Caves – removed bone texture from timmy drawings room
  • Caves – removed old rocks from Cave 1
  • Caves – fixed some rock textures
  • Caves – fixed bad value on hanging body in cave 5
  • Caves – brighter bible textures
  • Caves – work on badly placed stalagmites
  • (Performance) Halved mesh resolution of main building log
  • Increased quality of collision detection of flare gun flares so they work better in caves
  • Fixed ghost custom effigy rendering issues
  • Caves – Better collision on main cave rocks
  • Caves – Moved Climbing Axe to  cave 9
  • Creepy enemies now spawn blood particles when hit
  • Added a restore defaults button in main scene’s control settings panel
  • Fixed icons not refreshing when pressing escape while in control settings panel after changing an input mapping without saving
  • Fixed pressing escape while having the input mapping conflict resolution popup, it now has same effect as pressing the cancel button
  • Fixed a case of input mapping override not getting applied correctly
  • Audio – Fixed missing sound effect for cave door in sinkhole
  • Audio – Increased Bats flying out of caves sound
  • Audio – Fixed missing book opening sound
  • Audio – Increased volume of page turning sound effect
  • (particles) Added broken glass particles to plane crash scene
  • (particles) Dust and small rocks will now explode out of broken stalagmites when hit
  • Caves- adjusted tennis player lod so they don’t pop on
  • Caves- added more save tents deeper inside caves
  • Caves – replaced old skull lamps with dynamic versions
  • Caves- cave 7 entrance work
  • Caves – more lighting in cave 7
  • Caves- fixed hole in cave 7 where you could fall out.
  • Armsy is faster and more aggressive now when attacking player
  • New death and melee reaction animations added to armsy
  • Virginia is now faster and more aggressive when attacking player
  • Updated enemy cave layout to have more difficult enemies in later caves
  • Added back missing stars to night sky!
  • (Balance) Climbing axe now only works on climbing walls
  • Added blood particles to babies when hit, and to their ragdolls
  • Caves- Smaller peek hole in cave 8
  • Caves- Fix for door popping in inside the sinkhole.
  • Cave –  Fixed ceiling too low in cave 8 exit to sinkhole
  • Moon cycles added!
  • Audio – Fixed mutant audio not pausing when player was in inventory in single player giving illusion game wasn’t actually paused
  • Fixed ghost rock holder loading from save file as a stick holder
  • Audio – plane crash sound now gradually fades out if plane crash is skipped
  • New building: Rock Path ! Place and extend it like custom walls, conforms with terrain when placed, cuts grass when built
  • Fixed dropping bones & fixed inventory item tooltip displaying 0 bone after dropping last bone
  • Fixed enemy club not displaying pickup icon when dropped
  • Fixed dropped enemy club using old mesh/old texture
  • (multiplayer) Fixed player_net molotov fire looking different than local player molotov fire
  • Limited the amount of turtles that can spawn over time
  • Fixed ghost sometimes rotating automatically
  • Lowered opacity of stealth icon and lowered position on screen
  • Climbing wall made brighter, and added leftover old climbing props on wall to make climbable clearer
  • Updated enemy layout in cave 5
  • (balance)Added more supplies to cave4 room (virginia room)
  • (balance)Added food and soda near cave 5 air pickups
  • Replaced granite cave rock material with mineral rock material
  • Added more fat mutants to caves
  • Audio – New creaking large tree sound added
  • Removed loose sodas and cash pickups from caves, instead these are found on bodies, under bodies, or in suitcases/crates
  • Added small rock pickups to caves to aid with stealth (hint: try throwing them as a distraction)
  • Audio – added new distant cave variations to various caves
  • Audio – Bats exiting caves will now play multiple squeals and squeaks
  • Fixed custom effigy not working after being damaged and repaired
  • Fixed garden plant flashing big when planted before getting proper size
  • You will now only get cold in cave water if you stay swimming in it for 12seconds or more
  • (Multiplayer) Fixed saving inventory for clients
  • Fixed creepy mutants not breaking apart stalagmites inside caves
  • Merged walkway and procedural floor in a single placement tool, bring near terrain to swap to walkway or bring it back up to swap to extensible floor which can be added to a custom structure
  • (Balance) Added more rocks/layout to bottom of sinkhole and tweaked enemy positions/layout
  • New art added: Corpse piles, added to cave 6
  • Audio – added new extinguish sound for when molotov is put out by water
  • Survival book pickup added to the start of plane crash sequence
  • Add hit reaction animation to cowman
  • (Audio) Added experimental “Voice Count” in gameplay sound options to hopefully work around some audio issues for some players.
]]>
The Forest Alpha 32 https://theforest-servers.com/blog/18/the-forest-alpha-32/ https://theforest-servers.com/blog/18/the-forest-alpha-32/ Fri, 05 Feb 2016 23:32 CET

v0.32 Changelog 

  • (Multiplayer) More natural spine rotation on player character
  • (Multiplayer) Better crouching animation on player character
  • (Multiplayer) Fixed equipped items not going into loot backpack when dying
  • (Multiplayer) Fixed glitchy animation when dropping bodies as client
  • (Multiplayer) Fixed body drop animation not playing for clients if body was dropped by another player
  • (Multiplayer) Fixed sled sfx playing continuously after first use
  • (Multiplayer) Optimized enemy material syncing
  • (Multiplayer) Fixed 2 bodies briefly visible when picking up a body as client
  • (Multiplayer) Optimized animator and memory usage on enemies as client
  • (Multiplayer) Fixed cases of enemies popping/sliding around when knocked down and dying as client
  • (Multiplayer) Improved gamepad UI navigation in game start scene
  • (Multiplayer) Now saving player’s skin & clothing variation
  • (Multiplayer) Fixed trees vanishing for a frame when cut down by client
  • (Multiplayer) Fixed an issue preventing clients to join games in some cases
  • Removed broken rebreather from cave 2. Is now only findable in cave 5
  • Overlay icons (ie. shelter house icon) now check if they are above or below terrain and only show up when appropriate
  • New item: Rabbit Fur Boots ! (craft with 3 rabbit skins and 2 ropes, wear on feet to gain some protection from cold and slightly increased stealth)
  • New item: Quiver ! (craft with 3 rabbit skins and a rope, adds 20 to passive arrow carry capacity)
  • New upgrade recipe: Arrows + 4 Twinberry = Poisoned arrows (can be batched) (Poison lasts longer but does smaller damage per tick than fire)
  • Added upgrade recipes to all items with the burning weapon upgrade: Add booze (after cloth, as a second upgrade) to triple burn duration and slightly increase light intensity
  • Increased range of mouse sensitivity slider in gameplay options
  • Re-enabled depth of field in graphics options
  • Fixed back of log cabin vanishing from outside
  • Collision added to coral
  • Fixed logs dropped in caves spawning above terrain
  • Fixed bug with saved games stumps removal
  • Fixed some misaligned elements visible when on floor during plane opening scene and removed soda spawned by player
  • Improved lod on waterfall prefabs
  • Fixed missing rusty axe mesh causing it to be invisible when equipped
  • Fixed arrow going through terrain and objects
  • Fixed an issue with auto cloud save
  • Fixed sleeping not available out of the box in really old saves
  • Fixed issues with fish sliding/blurring when speared
  • Added leaf shelter destruction sound
  • New building: Decorative wall plant pot ! Similar to garden but has 2 grow spots and only grows aloe or coneflower
  • Rain no longer goes through player made structures !
  • Revamped procedural wall door physics settings, doors are now easier to go through, always go back in position, and in the event of shady placement (i.e. with a floor going through the bottom log row) door should work anyways
  • It is now possible to toggle and chose orientation of procedural wall door (same as window toggle)
  • Ghost wall with door addition now displays ghost door (to show orientation)
  • Procedural wall doors now have a one sided lock !
  • Bush 08 mid version uses proper AO model
  • Fixed camera glitch when standing up from explosion knockdown
  • Trap page tab now comes up when setup defense task becomes available
  • Clamped diagonal player movement speed slightly
  • Fixed player weapons clipping through walls in many cases, weapon now moves away when in idle position
  • Fixed Red Man on yacht not appearing from some angles
  • Slightly increased raft movement speed
  • Better transition into player drinking water animation
  • Performing a flying axe attack now correctly drains stamina instead of restoring it
  • World navmesh is now correctly updated when stumps are removed
  • Closing walls with E now closes the same as clicking if current position can be locked
  • Fixed all walls & fences placing with a slight offset from the placement preview
  • Build defenses todo task is now triggered by first enemy hit rather than first enemy sighted
  • Slightly increased max allowed slope for procedural stairs
  • Now clamping size when making long procedural stairs instead of preventing to lock position (doesn’t change the max size of stairs, but makes it a lot easier to place)
  • Improved placing structures when there was already a ceiling above, making adding staircases to custom built multi-floor structures easier
  • Fire warm whole home system ! Enclosed custom structures with a lit fire on the floor now provide warmth regardless of player distance with the fire (note: only working on custom structures so far, not yet on prefab structures (log cabin)
  • Lowered position of ceiling skull lamp to better match model with in game positioning
  • Fixed player feet sinking into sand/snow when above terrain level (ie: on buildings)
  • Fixed enemies still being attracted to fires when fire shuts down by itself (not destroyed by player)
  • Fixed bats moving backwards very quickly after being triggered
  • Fixed Grass/Shadows/Low memory settings not saved/restored properly
  • Fixed charged swing attack anim glitches, and sometimes registering multiple hits
  • Fixed putting out lit fires not properly cleaning up heat status
  • Better stick swing animation on player
  • New story pickups added to Cave 6
  • Fixed some gaps in collision around sinkhole where you could fall in and get stuck
  • Fixed player getting stuck if taking damage while entering/exiting a cave
  • Player is now woken up after 7 to 8 hours of sleep if starting to sleep at daytime (instead of being woken up by night falling), sleeping anytime at night still brings time all the way to morning as before)
  • Player can now run for a second even if stamina is very low
Source]]>
The Forest Alpha 28 https://theforest-servers.com/blog/17/the-forest-alpha-28/ https://theforest-servers.com/blog/17/the-forest-alpha-28/ Fri, 27 Nov 2015 21:04 CET

V0.28 Changelog 

  • New item: Passenger Manifest ! (find all fellow passenger bodies in world to cross their name’s off the list)
  • New building: Arrow basket ! (stores up to 86 arrows)
  • New building: Swinging rock trap
  • New building: Molotov trip wire trap !
  • New building: Leaf pile trap ! (costs 50 leaves, once built can be set on fire for 20s
  • to fry enemies) (Hint – works well combined with molotov trip wire trap)
  • Lit molotov and arrows can now set leaf pile traps alight
  • Lit molotov can now set all fire types alight
  • Extended molotov fire duration by 2 seconds
  • It is now possible to blow tree stumps up by sticking explosive on it !
  • Fixed Cave Map not restoring map properly after loading a saved game
  • Fixed case of sprint sometimes being unresponsive
  • new mutant type added:  dynamite mutant
  • (Multiplayer) Fixed memory leak when cutting down/blowing up trees
  • (Multiplayer) Fixed trees cut far from host or client pop on when approached
  • (Multiplayer) The cave map and the passenger manifest are passed on to the respawned player when dying
  • (Multiplayer) Improved cases of log staying stuck mid air
  • (Multiplayer) Player list now displays properly for clients
  • (Multiplayer) Fixed issue where meat from animals would duplicate
  • (Multiplayer) Fixed issue where upgrades for weapons would not show up
  • (Multiplayer) Fixed issue where raft would become unusable after if person driving it got damaged
  • (Multiplayer) Fixed issue where mutant hanging in a noose-trap would vanish if trap was reset while mutant was still trapped
  • (Multiplayer) Fixed some issues with receiving invites while in the MP screen
  • Bushes & saplings are now properly pooled back when cut down
  • (Audio) Improved animation related system memory usage
  • Fixed finalized trophies not parenting properly with their supporting wall
  • Cut down thin trees are no longer loaded in saved game as tiny floating pine tree stumps
  • Reworded information on Garden in survival book
  • (Audio) Last Armsy audio
  • Increased skull lamp draw distance, and its light now fades in when enabled
  • Fixed wrong settings on tree cut causing them to vanish on ultra low draw distance when exploded
  • Art added: Camping Light
  • More stalagmite/stalactite models can now be broken apart
  • (Optimization) Improved performance of cave shadow blockers, and rendering on cave wood panels when not in cave
  • (Audio) Cowman breaths events added
  • (Audio) Fixed plane crash SFX playing again if you skipped the intro cutscene after the plane had already crashed
  • (Performance) New lod added for firestand built and treehouse built
  • (Audio) retimed plane crash sequence
  • Improved look of molotov explosion and of timedbomb explosion
  • AO added to dead trees
  • (Audio) Added grunts for Cowman’s Belly Flop Attack
  • Fixed drawn bow being automatically reset after jumping
  • Increased time for falling camera shake to kick in
  • Player will no longer be woken by enemies if he is sleeping inside a base that completely blocks enemies from entering
  • (Audio) Cowman dodge backwards sounds and recovery breaths
  • (Audio) Fixed hitting foliage with club sometimes sounding like sword
  • Thicker collider on tennis racket pickup so it falls over rocks better
  • Fixed enemy bodies sometimes disappearing when killed at a distance
  • New art added: Loose ground sticks
  • (Art) Improved all terrain to ocean transitions
  • Happy Birthday ghost model now matches built model
  • Fixed player getting thrown up in air when standing very close to exploding structures
  • New art added: Revised trunks, more detail, more variation
  • World mutants no longer instantly despawn when entering a cave
  • Cave 5- improved lighting, removed old purses, many collision and wall fixes, fixed cross pick up fixed, cleaned up stalagmites and replaced with breakable versions. Stalagmites added to geeselake swimout. Cleaned up pick ups and props. Replaced unbreakable tables with proper versions. Made tighter light blocker to prevent light leaks. Removed rock dressing from  ground that looked cluttered.
  • Caves- upped collision detail on walls for cave 1,5 and 6
  • Caves- yellow flare crate should be synced in MP in cave 10
  • Caves- fixed missing wall in cave 6
  • Caves- lighting fixes in cave 2
  • Caves – replaced old lamps in cave 1 and improved cave 1 lighting
  • Lowered speed and damage of crafted axe
  • Fixed player head collider being disabled when in water
  • Added “Map” action icon when holding map
  • Cave map pickup no longer unequips after a few seconds when picked up
  • Tennis racket is now stashed when pressing the “Drop” button while holding it
  • Removed Armsy from bottom of cave 5
  • (Audio) added flies sound
  • Fixed burnt bodies all aligned same way
  • Fixed blood effect repeating after killing fish and effect never being removed from world
  • Fixed missing blood on Katanta and climbing axe, improved look of rusty axe blood. Fixed plane axe not bloody when first picked up.
  • Moved second modern axe from dead tree to deeper inside cave 2. Moved katana from in front of cave 1 to deeper inside cave 1. Moved rusty axe from early in cave 5 to deeper inside cave 5
  • Fixed missing “Lighter” action icon during cave hanging scene
  • (Performance) Optimized memory usage of AI’s path finding
  • Flies added to burnt dead bodies
  • Skull Ceiling Lamp drawing added to book
  • (Audio) added on fire, hurt and death sounds for Armsy
  • Fixed plant bomb on tree not showing when equipping bomb while in another trigger
  • Fixed dropping animal heads, then picking it up again quickly causing it to vanish

Source : http://survivetheforest.com/]]>
The Forest Alpha 26 https://theforest-servers.com/blog/16/the-forest-alpha-26/ https://theforest-servers.com/blog/16/the-forest-alpha-26/ Sat, 24 Oct 2015 16:39 CEST

Changelog 

  • (multiplayer) Fixed combat for clients being easier than in single player games due to enemies not using counter attacks as frequently
  • (multiplayer/Balance) Tweaked enemy frequency to work better with multiple players compared to single player
  • (multiplayer) All droppable items now sync between players
  • (multiplayer) All projectiles are now replicated over the network
  • (multiplayer) Fixed swimming sounds of other players being really loud
  • (multiplayer) Fixed a bug that was causing mutants killed by happybirthday trap to not fall down for clients when trap was reset
  • (multiplayer) Fixed some instances of enemies duplicating when killed
  • (multiplayer) Fixed some instances of enemies having wrong material on death, ie not burnt material if killed with fire
  • (multiplayer) Fixed plane not aligned for clients if host plays crash sequence all the way through
  • (multiplayer) Fixed issue with incorrect material on creepy mutant ragdolls
  • (multiplayer) Bloody tables are now synced between players
  • (multiplayer) Raft now synced between players!
  • (multiplayer) Fixed bug where items would remain on pedestal (metal doors) after being placed and taken again
  • (multiplayer) Fixed bug where if one player was holding full map, other players would only see them holding a partial map piece
  • (multiplayer) Fixed some issues with cooking food for clients
  • (multiplayer) Fixed repairing log cabin walls when whole chunk is broken
  • (multiplayer) Fixed a case of save failing for clients
  • (multiplayer/performance) Reduced cost of processing nearby tree detection for host
  • (multiplayer/performance) Optimized animator usage of all creatures in MP
  • Fixed bug where hanging scene could break if player had torch equipped instead of lighter
  • (performance) Removed some extra unneeded mesh colliders on distant objects
  • (performance) Decreased math instructions in ocean shader by 30%
  • (performance) New fully deferred version of skin shader
  • (performance) New Ocean Quality: Wave Displacement Low (previously existing option is now called Wave Displacement High) – note it doesn’t change wave height, just how good it looks and how much strain it has on the hardware
  • (performance) Now forcing flat ocean on 32 bits systems
  • (performance) Greatly lowered per frame memory usage of ocean waves
  • (performance) Tuned down bloom on 32 bits systems to limit memory usage
  • (performance) Combined ocean/lake depth passes to save memory
  • (performance) Optimized sheen billboard icons distance detection
  • (performance) Optimized grass displacement system to use terrain height instead of a raycast to find terrain height
  • (Visuals) New art added: Stonewall built models (replaces rock pickup mesh in built walls)
  • (Visuals) New plant vface shader added! More accurate lighting on single sided plants. Included new vface billboards which contain sss
  • (Visuals) Tiered waterfalls now have working water connecting them down to the sea.
  • (Visuals) Cleaned up trees/small plants intersecting sinkhole
  • (audio) New flesh, object smash, tree hit and plane impact sounds for mutant limbs
  • (audio) Improved armsy arm sounds
  • (audio) Added some distant Armsy sounds
  • (audio) Improved mutant baby sounds
  • (audio) Added more cowman sounds
  • (audio) Added garden digging sound
  • (audio) Hitting plane with weapons now plays sound
  • (audio) sound event now plays when player is attacked by a shark
  • (balance) Lowered molotov fire spread duration
  • (balance) Halved chances of raining
  • (balance) Slightly lowered amount of active animals in the world
  • (balance) Pale mutants are now more aggressive when outside of caves
  • New winter top heavy tree added!
  • New item type: Yellow cave crate containing flares
  • New decorative magazine added
  • New burn animations added to creepy mutants
  • New look at story item animation added
  • New add seeds icon for garden
  • New change color icon for stick marker
  • Small wooden cages are now destructible!
  • Fixed plant type that was uncuttable/distorted when hit
  • Fixed treehouse ghost meshes containing old stairs mesh instead of rope mesh
  • Fixed player getting infinite leaves when hitting explosive caches and improved shading on rock over explosive cache
  • Fixed some breakable wood planks in caves not being breakable
  • Fixed garden plants popping on too close even on high draw distance settings
  • Fixed rope mesh vanishing whilst climbing if player was on low draw distance setting
  • Fixed enemies sometimes clipping through walls when jumping over rocks and other objects
  • Fixed bug where dragged mutant would not transition to death if killed
  • Fixed visible section where terrain ended under ocean and would be darker than other water
  • Fixed small (tiny)pine tree having blue outline in far distance
  • Fixed dead wood especially on beach all rotated the exact same angle
  • Fixed some props looking too shiny/broken. Hanging body parts, legs, some enemy built art.
  • Fixed some trees wind settings not matching for trunks causing leaves to visually break away from trunk at some distances
  • Fixed bug where player was able to hit tree’s/enemies that were behind him
  • Fixed anchorable rope/tree houses/tree platform climb rope icon overlapping with rope model
  • Fixed ghost traps placing floating above ground (not retro-active)
  • Fixed fish vanishing while running with them on the spear
  • Fixed fish sometimes appearing in the air around player
  • Fixed cooking on raft causing it to go haywire
  • Fixed raft sometimes being unusable after loading a saved game
  • Fixed issue with raft’s buoyancy when built bellow water or after severe wobbling
  • Fixed scale on snow ground sparkles
  • Fixed fog height being too low in some snowy areas
  • Fixed player sometimes falling down when exiting at top of ropes
  • Fixed some navmesh issues when placing happy birthday traps
  • Fixed an edge case of rebreather light not turning on underwater
  • Fixed armsy being able to fall into water at the bottom of cave 5
  • Fixed missing dead tennis team in cannibal village
  • Fixed plane axe not getting bloody
  • Fixed a bunch of misaligned rocks, flying rocks, gaps between terrain and cliffs and other world errors
  • Fixed camera sometimes offset on plane when starting a new game from within a previous game
  • Fixed several issues with the rope trap in SP
  • Fixed mutants being able to follow player into water in cave 8
  • Fixed a case of molotov getting stuck unlightable after a failed lighting attempt
  • Fixed medium preset using SMAA by default
  • Fixed an issue where lower half of screen could be black after after loading a game in caves
  • Garden revamp: Seeds are now added one by one and spawn little dirt piles in the garden. Plants grow visually over time and provide from 1 to 3 of their respective yield based on growth time. Plants die after 1 to 2 days (depending on plant) at max yield. Plants growth timer now properly saves as well as account for slept time.
  • Terrain and detail improvements for section above big lake
  • Removed ferns and marigold flowers from snow areas
  • Added new snow covered rock, snow covered hollow log, snow covered dead wood
  • White rabbits will spawn in snowy parts of the map
  • New enemy behaviour:  Fire mutants can now throw firebombs at the player
  • Tree houses & platform now automatically position their rope above ground like anchorable rope does
  • Stick marker now also tints the top cloth piece the color of the flag you set
  • Hitting escape while in options in game now saves it
  • New sinkhole interior art added – along with enemies – sinkhole can now be accessed via lowest cave
  • New blend materials shader (used currently in sinkhole)
  • Improved look of cave 1 entrance, better rock materials and fixed running water settings on cave wall molted type
  • Resetting traps now require to hold the “Take” button for half a second
  • You can now save/Sleep at the tents in world and in caves!
  • Cave props – blue buckets and cut old arms are now dynamic and pushable
  • Burnt arms/legs in overworld are now dynamic objects
  • Orange snow covered tents added to snow section
  • Updated enemy layout in Cave 7 & 8
  • Cave 8 moved walls near entrance to clear walking ledge
  • Cave 8 fixed air pocket in corridor water
  • Cave 8 re-exported walls to fix issue with climbing down ropes through rocks
  • Cave 8 weights moved down to more easily see what you are placing in them
  • Cave 5 added mineral walls to swim up room and added new props
  • Cave 2 removed extra cave corpse in dead room
  • Cave 2 walls rexported with improved collision
  • Cave 2 hole in corridor plugged up
  • Cave 10 extra props added
  • Removed shiny cave debris
  • Less body part debris in caves
  • Rope layer changed so you can see it from further away in caves
  • Improved enemy nav mesh should result in less instances of mutants getting stuck
  • Improved collision on some cliff pieces to stop player poking head through
  • Improved draw distance on outdoor old white tents
  • Improved draw distance on thrown explosives and on built garden plants
  • Improved look for light molotov and light arrow animation
  • Improved look of molotov burning cloth – now correctly uses 2 sided material
  • Improved garden dirt material/texture
  • Improved draw distance on lake lily pads
  • Improved ambient reflections on objects
  • Improved timmy model/textures during plane crash
  • Improved ocean foam lighting at night with torch out
  • Improved look of cave water and fixed sharp edge/white outline around cave water
  • Improved accuracy of bonfire collision and its fire damage range
  • Improved accuracy of plane collision, can no longer crouch/glitch out of plane side doors
  • Improved accuracy of bridge collision shape
  • Removed some old purses and suitcases from overworld
  • Made it easier to light campfires with lighter (lighter does not have to be exactly over the fire any more)
  • Raft’s driver now automatically unlocks when raft gets out of water
  • Added a safety net to bridge saving, to allow recovering it if anchor data gets lost. This isn’t retro active, broken bridges are gone but all the new ones as well as working ones from saves will make use of the system after saving
  • Food cooking on a fire is now easier to target
  • Crafting mat feather/tooth/tree sap piles are now a bit smaller and teeth are more centered to prevent it from being inaccessible under bottles
  • Weapon rack, explosive holder and metal door now bring up same item if available after putting down one

Source : http://survivetheforest.com/2015/10/v0-26-improved-gardens-co-op-rafts-multiplayer-improvements-and-lots-more/]]>
The Forest Alpha 25 https://theforest-servers.com/blog/15/the-forest-alpha-25/ https://theforest-servers.com/blog/15/the-forest-alpha-25/ Thu, 08 Oct 2015 21:32 CEST

V0.25 Changelog

  • New building: Custom Effigy – replaces ‘Simple Effigy’ in book (once built, use sticks to add to base shape and/or limbs and torsos to create effigies of your own ! Range and duration of the repulsive effect when lit depends on amount of added limbs)
  • New Ocean shader! Now has 3d waves and foam! – note – low, ultra low and fastest quality settings default to old ocean. This can be changed in quality settings
  • Player will now find themselves hung upside down when waking up in cave and will need to cut themselves free
  • New rain shader! *again – this time runs faster and looks better
  • Improved terrain water accumulation
  • (multiplayer) Animations now blend more smoothly for client players when attacking enemies.
  • (multiplayer) Fixed animation issues for client when mutants would die
  • (multiplayer) Fixed bug where cave enemies would sometimes ignore clients if client was far enough away from host player
  • (multiplayer) Lowered network interpolation delay for clients to improve responsiveness over network
  • (multiplayer) Metal doors are now correctly synced between players!
  • (multiplayer) Fixed head bombs not synced between players
  • (multiplayer) Fixed issue with grabbing items nearby a sled after looking at the sled picking up whatever is inside
  • (multiplayer) Breakable crates in overworld are now synced between players
  • (multiplayer) Improved suitcase syncing between players
  • (multiplayer) Fires don’t give light for players that aren’t around when first lit
  • (multiplayer) Fixed issue with scale of fire after loading a saved game in multiplayer
  • (multiplayer) Fixed some smaller issues with log/rock sled in multiplayer
  • (multiplayer) Fixed an issue that would occasionally stop players from connecting to a multiplayer game after already having joined one
  • (multiplayer) Fixed issue with effigies not always lighting up for clients or being lightable for clients
  • (multiplayer) Fixed animation issue that would happen when you were looking at another player dropping a corpse on the ground
  • (multiplayer) Fixed issue where suitcase “lock” icon would always be visible even after suitcase had been opened
  • (multiplayer) Fixed Defensive Wall Reinforcement sometimes doubling up
  • (multiplayer) Fixed cutting tree sometimes not finalizing properly leaving a floating cut tree
  • Fixed bug where fire would sometimes be really big when first lit under some conditions
  • (audio) Axe, club and rock weapons now make impact sounds when hitting plane hull
  • (audio) Ambient sounds no longer briefly heard before plane crash starts
  • (audio) Echo added to sinkhole!
  • (audio) Increased footstep volume when running
  • (audio) Revised scream sounds to sync better with animations
  • (audio) Fixed inaudible drop sound on pre-placed dead mutant bodies. Fixed bat exit cave sound inaudible.
  • (audio) Fixed thunder playing effect twice when rain starts
  • (audio) Added water drips to rivers during rain
  • (audio) Added less full-on inhales for when coming up from underwater
  • (audio) Randomised offset to fire start time to stop audio distortion when building lots of fires close to each other
  • (audio) Sigh relief sound effect is now played when the player extinguishes being on fire by entering a water volume
  • (audio) Weapon clean sound now plays when entering water with a bloody weapon.
  • (audio) Suitcases, laptops, small pots, food carts and plane seats all have sounds now when pushed
  • (audio) Fixed suitcase smash sound sometimes playing twice when hit and distorting audio
    (audio) Tuned cliff, item push, and some player sounds
  • New art added: Blue tent (replaced placeholder blue tents)
  • Terrain shader improvements, faster rendering, better performance when raining and more tweaks
  • (balance) Increased lung breathing duration to 25s
  • (balance) Rebalanced all weapon speed/damage/block strength
  • (balance) Slightly lowered energy drain from swinging an axe
  • (balance) Stopped bombs and dynamite sliding as much after being thrown
  • (balance) Blocking with weapons no longer drains stamina
  • (balance) Bow max charge duration set to 2s (was 5s before) Now, release when visually the bow looks ready and you will fire a straight shot
  • (balance) Lowered speed of shell attack
  • (performance) New Mid level trees added
  • (performance) Mutants now have skinned lod meshes
  • (performance) Optimized animator on distant/not visible enemies and bodies
  • (performance) Lowered memory usage in render textures by about 200megs
  • (performance) Lakes and ponds are now fully disabled when far enough away
  • Fixed blood visible on screen during drag away cutscene
  • (UI) Added weapon block strength display to inventory item tooltip
  • Amount and type of enemies in the world will change over time depending on how many are killed
  • More trees now respond to wind!
  • Trees when cut no longer switch shaders -improving jump between cut and not cut meshes*still some improvements needed to make this totally seamless
  • Lighting weapons and projectiles now requires to hold the “Lighter” button for half a second
  • Fixed suitcases around plane respawning at runtime when going back and forth to the plane
  • Fixed enemy placed art often being half underground, having wrong rock texture, or having items not pickupable when destroyed
  • Fixed strange shading on fire built model due to wrong occlusion map
  • (visuals) Improved look of lakes/ponds. Fixed mip mapping issues causing pixel distortion in distance. Better bump and fog settings. Brightened streams and improved bump/blend and reflections.
  • New enemy behaviour – mutants can sometimes be seen feeding on body parts in caves!
  • Fixed missing seaweed prefabs under water
  • Fixed weapon fire light having a really big range and lighting up entirety of caves!
  • Lowered brightness of player_net lighter
  • Blood particle effect made less shiny/metallic
  • Brightened colors on edible and spoilt fish, generic meat, rabbit, lizard materials to make difference between states clearer
  • Upped max arrow amount in inventory from 12 to 30
  • Multiple arrows can now be upgraded at once with a single bottle of booze
  • Fire arrows now look red in inventory
  • Fixed laptops being too dark and some still having old model linked in
  • Lowered chance of birds clumping onto perch targets on built items
  • Updated enemy cave layout in some caves
  • Improved some areas of cave collision to stop feet poking through
  • Fixed fullness not getting consumed while sleeping (so it behaves like thirst)
  • While sleeping both fullness and thirst can only be consumed up to a threshold, so that you never wake up on the verge of dying (unless you engaged sleeping in this state)
  • Sleeping is now limited to once per day (unless woken by enemies in which case it doesn’t count towards this limit)
  • Shelter now shows remaining time until next sleep instead of action icon while the feature is locked (display is relative to 1 in game day, ie if the bar is 50% filled it means half a day remains before sleeping again)
  • Effigies now require to hold the “Take” button for 0.5s to set alight
  • Added lighter action icons to all effigies
  • Added more fire particles to molotov to make it look spread out more
  • Molotovs can now be used to fuel fires
  • Molotov no longer leave fire floating in the air when colliding mid air with something
  • Fixed Destroyed Tied Tongue effigy parts not being pickupable
  • Fixed birds perching on other birds
  • Fixed bug where bodies could not be placed in Log Sled when carrying rocks.
  • Fixed bug with terrain sand making it look 8-bit around beach area. Balanced look of sand.
  • Improved cave reflection cube map for underground lakes
  • Sun is now correctly blocked by thick clouds in sky
  • Added blend option for clouds and new overcast texture to simulate clouds/storms forming before rain
  • New base cloud texture!
  • New rope material/textures
  • New cave art added: Stalagmites and stalactite types
  • Fixed bug where you could open survival book whilst climbing rope
  • Fixed some issues with matching props/textures when switching to dummy on death
  • Fixed 3 sappling types missing texture on thin trunks
  • New gameplay option: “Advanced controller support (XInput)” (required to use the game with a Steam Controller, it is off by default so check out options if you need it)
  • New gameplay option: “Show projectile reticle”
  • New graphics option: Ocean Quality [Wave Displacement / Flat] Low, Fastest and Ultra Low quality presets use Flat ocean quality by default.
  • New texture added for cannibal carry away timmy
  • New art added – replacement rocky/dirt ground texture
  • It is no longer possible to drink (from ponds/Lakes) while moving
  • Ensured better randomness of plane crash site roll
  • Cave 1 – fixed seam in floor, fixed distortion in parts of floor. Raised rocks in flooded room. lighting improvements, more walls replaced with mineral wall type
  • Graded ground textures to match values in trunks closer
  • Less electric green in tree moss
  • New fish models and types added!
  • Fish are now killable with regular weapons and explosives (hitting them with axe is pretty fun but probably way overpowered currently)
  • Fixed spamming the “Lighter” action with a fire arrow equipped creating several fires over time (could eventually cause fire to stay on forever and enemies to get caught on fire when poked with the fire arrow)
  • Lighting arrows now requires to hold the “Lighter” button for half a second
  • It no longer possible to shoot arrows while lighting it on fire
  • Arrow fire now properly shuts down after a few seconds
  • Arrow fire now properly burns close by objects
  • Lowered big effigy burn duration to 20 minutes (was 40)
  • Worked around an issue with some keyboards shooting keydown message repeatedly when holding down a key, preventing from using held input actions
  • Player no longer gets cold immediately when entering water at night or in caves, instead there is a chance it happens over time when water level is above ankles
  • Player can look down more while climbing cliffs
  • Fixed player movement breaking when sitting on a bench and alt attacking with a spear
  • Fixed player crouching glitching out whilst holding lit arrows
  • Fixed raft row material glowing
  • Fixed grabbing rocks from sled while carrying a body bug
  • Improved look of dirty pot water and improved look of steam particle when boiled
  • Fixed issue causing water pot to have a wrong texture when boiling dirty water on fire
  • Increased player swim upwards speed
  • Balanced blood amount on screen when suffering damage
  • Food cooking on a fire gets destroyed when the fire does, except water pot which you can pick up empty afterwards
  • Fixed bug where camera could be sometimes slightly offset after plane crash
  • Removed pre-placed dead cannibals in world
  • Raft is slightly faster now

Source : http://survivetheforest.com/2015/10/v0-25-custom-effigy-building-multiplayer-improvements-new-fish-types-new-ocean-fixes-balance-audio-improvements-and-more/]]>
The Forest Alpha 24 https://theforest-servers.com/blog/14/the-forest-alpha-24/ https://theforest-servers.com/blog/14/the-forest-alpha-24/ Fri, 18 Sep 2015 12:18 CEST

v0.24 Changelog 

  • New input action: Multiplayer > PlayerList (set to Tab by default, not added automatically if custom bindings exists)
  • (multiplayer) Fixed host not counting itself in lobby member count displayed in game browser
  • (multiplayer) Player list (has ban/kick features)
  • (multiplayer) Banned players list (has cancel ban feature)
  • (multiplayer) Title scene displays a message when sent back there after being kicked or banned or attempting to join a banned game
  • (multiplayer) Fixed weapon damage inconsistency between single player and multiplayer – ie modern axe now takes less chops to chop down a tree in multiplayer
  • (multiplayer) Fixed bug where enemies would play standing up animation often right after being killed
  • (multiplayer) Fixed client unable to finish defensive wall reinforcement
  • (multiplayer) Moved back button down to avoid blocking hosting game by Steam for several hours when clicking too fast on create lobby button at some resolutions
  • (multiplayer) Fixed mutant babies disappearing for clients when they die
  • Inventory camera now moves back to fit whole carpet in view at all aspect ratios
  • (performance) Texture resolution options added to options menu!
  • Rabbits that are lit on fire turn into edible cooked rabbits when they die
  • Fixed gamepad navigation in menus
  • Fixed ghost rock fence not saving properly (might require to recreate the ghosts to have the proper shape)
  • Fixed distance from water at which fires must be built to be lightable
  • (Audio) Added break SFX for wooden objects, cardboard boxes, laptops and effigies
  • (Audio) Updated drinking sound for drinking from water sources such as ponds and water collectors, sound now timed to pond drinking animation.
  • (Audio) Added bone rattle and cracking atmosphere sounds that react to wind to each of the cannibal art structures.
  • (Audio) Added new bone sounds to mutant leader movement, hit reaction and attack animations.
  • (Audio) Added SFX for weapons hitting ground, water, rocks and other inanimate objects
  • (Audio) Added slide SFX for wooden crates, small cages, tables, rocks, laptops and cardboard boxes
  • (Audio) Added moaning wind ambient SFX to cave entrances and built structures
  • (Audio) Added burn SFX for female creepy mutants
  • (Audio) Rain SFX now responds to wind intensity
  • (Audio) Added cracking wood sound to fishing stands, sound responds to wind intensity.
  • (Audio) Added creaking ambient sound to Tree House and Tree Platform structures, sound responds to wind intensity.
  • (Audio) Fixed female creepy mutant SFX getting left behind as she moves
  • (Audio)Seagulls make individual sounds
  • (Audio) Large structures now moan in high wind
  • (Audio) underwater, swimming sounds, and jumping into water splash made louder
  • (Audio) Fixed pale mutants sound being muffled
  • (Audio) Log Cart sound intensity lowered
  • (audio) Fixed missing katana air Whoosh sound
  • (Audio) New hacking up mutant body sounds and new hitting/killing animal sounds.
  • Reduced maximum amount of feathers you can get from hitting dead birds with rocks
  • Player can now put out lit fires by hitting them
  • Axe should line up to cut point better when chopping trees
  • Fixed various animation glitches when transitioning between axe animations
  • Fixed enemies not jumping over stick & rock fences
  • Fixed dropped upgraded spear turning into dynamite pickup
  • Fixed houseboat not floating correctly
  • Book open animation added!
  • New art – Enemy club remodeled/retextured
  • New art – new model for regular crafted club – also now easier to select in inventory
  • Fixed some breakable wood planks giving leaves and playing plant hit sound effect
  • Fixed dead screen showing action icons
  • Fixed big buildings (like the houseboat) flashing out when looking down while placing on slopes
  • Molotov tutorial now only shows when a molotov is up, and is deemed done when a molotov has been lit
  • Blood now accumulates on screen for longer whilst getting hurt and stays even longer while in grey zone
  • Fixed bug with ghost skull decoration when loading a saved game
  • Fixed place bomb feature showing place talky icon
  • Fixed action icons disappearing when alt tabbing back in game
  • Fixed rare case of UI looking doubled
  • Lowered swing speed of craft club and held enemy club
  • (performance) New lods added for cliff rocks, cliffs, lake rocks
  • Fixed suitcases sometimes showing as open but having a locked icon above them.
  • New cave tileable wall textures added
  • New cave ceiling textures added
  • Fixed mutant baby spawning 2 ragdolls when killed with fire
  • Fixed some survival settings (starvation/thirst/cold) broken after loading a saved game, causing for example breathing duration to be really small
  • Fixed some pathfinding issues with defensive walls
  • Fixed action icons of inventory item tooltip breaking their scale and position when switching from mouse to gamepad while it is visible
  • Faster transitions into and out of axe attacks
  • Thrown molotovs will wake nearby sleeping enemies
  • Screaming enemies will attract/wake up nearby enemies
  • New player/timmy animations added to opening plane crash
  • Hitting hanging bodies now has a chance to spawn cash
  • Improved foundation system to better work with explosive destruction and improve destruction performance
  • Fixed an occasional bug when using pouch to collect berries causing all icons to stay visible on bushes in range
  • Fixed issues with save files date not displaying sometimes
  • Fixed several file dates issues, including dates of cloud files (should now properly sync only once)
  • Fixed listening to walkman music not regenerating energy (works once per in game day) + the return of the flashing outline !
  • Arrows now go through cave doors and can stick to terrain behind !
  • Fixed slight fired arrow positioning issue
  • Tweaked arrow physics settings so that it falls down more at it flies in distance. With those settings, a fully charged arrow shoot (5s bending) is very accurate while a mid charged one cannot go far in distance and can only be used for close up combat
  • Fixed enemies sometimes facing wrong direction when hit with arrows
  • Fixed enemies sometimes glitching through walls during combat
  • Fixed skinny mutants appearing to damage defensive walls
  • Thrown flares should emit more light and be more useful for finding way in dark
  • Fixed burnt baby texture looking shiny
  • Building distortion now scales with damage proportional to max HP (from 1x to 10x)
  • Building distortion now only effective past 0 damage
  • Fixed upgrades not spawning renderers when reaching max amount
  • Removed upgrade counters in inventory item tooltip
  • Now displaying weapon speed & damage values (upgrade bonus included) in inventory item tooltip
  • Now displaying preview for weapon speed & damage upgrade bonus when adding ingredients on the crafting mat !
  • Improved inventory item tooltip positioning so that it cannot go below bottom of screen
  • Lowered penalty of each upgrade type
  • Arrows now limited to 12 in inventory
  • New upgrade recipe: Fire arrow (1 arrow + 1 booze)
  • New upgrade recipe: Bow set ammo (1 bow + 1 arrow, none consumed, sets which arrows are used first by the bow)
  • Picking up an item while underwater and dropping it underwater no longer equips previously equipped weapon
  • Fixed lighter tut coming up in caves while underwater
  • Improved molotov fire particle quality
  • Fixed issue causing rocks to stop spawning after collecting a large amount
  • Fixed issue where some hidden caches of dynamite were not pickup able
  • You can now place rocks in log sled! and switched log sled add to a generic icon
  • New close range attack animations added to cowman
  • Fixed some swimzones in cave 6 and in other areas around world that shouldn’t have been there
  • Fixed issues with jumping into water while holding story clues. Also prevented dropping those items
  • (performance) Lowered cost of rain particles to render and killed them faster instead of rendering them far under terrain
  • Deer run away from player more consistently, and run faster
  • Updated cave 8 enemy layout
  • Two new story clue pickups added
  • Terrain – fixing some areas with holes, fixing some cliffs misaligned. Improving look of area around big lake.
  • New terrain shader, renders faster, looks better. Includes improved snow, wetness near water and more
  • Improved cave water shader – now easier to see, better reflection and better clearer refractions

Source : http://survivetheforest.com/2015/09/v0-24-multiplayer-bankick-menu-clearer-weapon-upgrading-improved-tree-cutting-and-more/]]>
The Forest Alpha 20 https://theforest-servers.com/blog/13/the-forest-alpha-20/ https://theforest-servers.com/blog/13/the-forest-alpha-20/ Thu, 16 Jul 2015 14:22 CEST

v0.20 Changelog

  • New usable item added: Dynamite stick
  • New art added: Dynamite crate
  • New distorted cannibal creature added!
  • Improved skin shader – now supports ambient scattering
  • improved crocodile attack animations
  • Added more story clue items to note section of book
  • (audio) Fixed building complete sound sometimes not playing
  • (audio) Body drag sound added to drag away scene
  • (audio) Seagull audio improved
  • (audio) exertion and cold no longer play underwater
  • (audio) Pale male audio added
  • (audio) Pick up whoosh sound now plays more consistently
  • (audio) New Spike Wall trap sound
  • Tree moss added! Always faces north regardless of tree orientation, can be used to help navigate
  • Removed ‘animal’ layer from inventory camera fixing bugs with animals walking over inventory, blocking view, or viewing fish swim over inventory
  • Female mutants will jump on and attack player from tree trunks more often
  • Improved balance between mutants being aggressive and stalking player
  • Player feet now stick to ground when looking down and turning!
  • Fixed some issues with hit direction not being set properly when swinging stick
  • Unblocked and fixed entrance to cave 7
  • Cave 2 hidden stash room added
  • Deer now have motion blur
  • Partially cut trees are no longer saved as cut down, instead they are fully restored when loading a saved game
  • Decay system added! Meat now ages over time in inventory, going from fresh to edible to spoilt and providing less and less benefits and eventually becoming harmful. (meat appearance as well as inventory tooltip title change to reflect decay state)
  • New items added: Old breakable soda crate! Old breakable empty crate, old breakable dynamite crate
  • New pickup/craftable item : Upgraded spear!
  • spear is now throwable!! – hold right mouse to aim, press left mouse to release
  • Removed plastic torch from suitcases, can now only be found in gameworld.
  • Fixed fish falling through terrain if dropped by player
  • Fixed bug where breaking cave wood doors would give you leaves and play hit plant sound effect.
  • Bloody tables are now breakable!
  • rough Cave 10 added
  • props and pickups added to main cannibal village. Dynamic Bodies now hang from dead tree.
  • Ultra low draw distance is now more aggressive/culls items closer
  • (optimization)Material quality setting in options menu now simplifies some shaders on lower settings
  • (optimization)Gpu performance improvement removed unnecessary pre-clamp shader
  • (optimization) Water lod added to ponds, previously would calculate refraction for all lakes/ponds now will only do this for screen visible water. Removed second grab pass roughly doubling performance of ocean/lakes when visible.
  • (optimization) Bloom performance doubled
  • (optimization) reduced memory garbage collection per frame drastically (should reduce stutters)
  • Fixed story clue tutorial sometimes being outside of tutorials section on screen
  • Small boxes can now be smashed open to recover item inside
  • Laptops can now be smashed open to retrieve circuit boards
  • better combat layout throughout cave systems
  • fixed an issue where baby mutants would not target player properly
  • more range of movement when looking around on a rope
  • flashlight now follows camera direction when on a rope
  • fixed animation popping on mutants when sleeping in a cave and near edge of screen
  • New art added: Underwater coral!
  • Going back & forth towards berry bush no longer respawns berries
  • Eaten berries & some bushes no longer respawn after loading a saved game
  • Fixed lighter getting stashed after lighting a fire even if it was previously equipped
  • Added distortion to breakable wood planks when hit
  • Fixed plastic torch light color not being set properly on startup causing low battery flicker to be not visible before getting bloody or going into water
  • Fixed suitcases cloth sheen icon and chocolate bar pickup icon not rendering
  • Enemies can now hear explosions and will be woken up/react
  • (multiplayer) Fixed not receiving invites after playing a SP game and going back to title screen
  • (multiplayer) Fixed bug where logs would sometimes get stuck in air
  • (multiplayer) Added display on clients to let them know when server is not responding
  • (multiplayer) Fixed log sled grab icon staying up when targeting the trigger while another player grabs it
  • (multiplayer) Fixed not being able to continue saves as client
  • (multiplayer) Fixed black screen as client when starting a new game
  • (multiplayer) Loading a game saved on a building as client should now respawn on top of it
  • (multiplayer) Fixed having to walk out of trigger and back in to target a in range building after placing it
  • (multiplayer) Fixed client not seeing present ingredients in ghost buildings until some more were added after host loaded a saved game
  • (multiplayer) Foundations now use the same destruction system as in SP
  • (multiplayer) Not yet available book entries are now clearly shown as such
  • (multiplayer) Raw meat dropped by a player is now seen by others too !
  • (multiplayer) Clients now place ghost items instantly without a lag delay
  • (multiplayer) Fixed issues when dying with inventory or book opened
  • (multiplayer)Fixed boar vanishing when killed by client player
  • (multiplayer)Fixed enemies falling through ground if host entered a cave without client players
  • (multiplayer)Hopefully fixed issue with animals sometimes invisible, and mutants sometimes invisible
  • (multiplayer)Fixed bug where if player was killed in a cave (instead of outside) ocean would stop rendering and issues with animals vanishing could occur
  • Cave 1 tweaks – added more holes with light streaming in, fixed some stalagmites floating above floor, moved headless body, added dynamite pickups near hole to sinkhole. Fixed hole to sinkhole view being blocked. Added more enemies to large room. Re-worked dead room with better pickups. Replaced hanging bodies with dynamic hanging bodies. Fixed repeating story pickups, so now only 1 of each is pickupable (ie bibles) Cave 1 now connects to Cave 3. Hanging bodies added to armsy room.
  • Fixed bird landing on hand if lighter was out
  • Fixed lighter staying on in water until you dive a certain depth
  • Fixed bug where point or spot lights would cause ocean to glow like a hottub
  • Fixed error in story clue folder when loading a saved game
  • Fixed (again) bug where picking up a raccoon would give you lizard skin
  • New story item added to yacht!
  • Overcooking arms or legs on fire will turn them into bones eventually
  • New pickup/weapon item: Bone!
  • New cave grounds! New cave walls
  • New cave wall shader with running water!
  • Fixed bunch of overlapping cave shadow objects
  • Fixed plane hull not getting cut out of nav mesh on load game
  • Fixed tree shadows turning off when coming from behind or side of player camera
  • Fixed sharks swimming through sand sometimes
  • New game stats: Cooked Food, Burnt Food, Cancelled Structures, Built Structures, Destroyed Structures, Repaired Structures, Edible Items Used, Items Crafted, Upgrades Added, Arrows Fired, Lit Arrows, Lit Weapons, Burnt Enemies, Exploded Enemies
  • Can no longer build big structures on raft & sled (only small ones like log holder/fires will work)
  • Building raft & sled on other structures now works properly
  • Fixed cave lights popping on/off too soon
  • Cave ambient fill lights added in cave holes
  • Forced volume light occlusion to take caves into account
  • Picking up mutant bodies now requires to hold the “Take” button for half a second
  • Held map is now more readable under lighter
  • Fog will now slowly fade away if player is inside a cave
  • Fixed fireweed/horsetail plants not being cuttable
  • Improved look of save game thumbnails & added date/time (community request)
  • Attempting to pick up soda while at max capacity now drops it back on floor instead of destroying the pickup
  • Reduced energy drain when cold
  • Fixed arrow fire going out when right clicking while aiming
  • Getting hit while holding lighter now has a 1 on 4 chance to stash it instead of always
  • Brightened plastic torch light, increased battery lifetime a bit
  • Fixed cut arms falling through cave meshes
  • Burning stick now stays lit 4 minutes when not attacking
  • Improved burning weapon formula fire scale formula to look better with higher durations
  • Fire weapons now emit much more light!
  • Massively increased brightness and range of throw flares when held or thrown
  • Equipped cold armor (Deer Skin) parts are now visible in armor bar of hud
  • Closing inventory while upgrading weapons now properly turns things off instead of breaking craft item positioning
  • Loading a save with a bridge not attached to anchors now destroys it instead of erroring (could block loading in mp)
  • Bridges are now properly destroyed when the tree structure they were attached to is cut down
  • Fixed equiped items switching when exiting rope
  • Player can now equip rebreather underwater without dying instantly
  • Using air canister while underwater and rebreather isn’t in use (if it was out of air) now actually reloads it
  • Out of water with rebreather, light stays on for 2 seconds and then dims over 5 seconds
  • Fixed bug where falling off some fishing stands would cause player to wake up in cave but not be able to swing axe
  • Fixed wrong icon display in inventory item tooltip while using a gamepad
  • Fixed fire not playing sounds when lit
  • Torch in suitcases replaced with new batteries pickup
  • Fixed enemies not reacting to effigies
  • Enemies can now jump the log sled!
  • Effigies now burn a lot longer but turn into skulls, bones and rocks pickup when done !
  • Fixed weird molotov throwing anim when spamming
  • Fixed wall placement when below a ceiling
  • Fixed rope bottom trigger position in caves (not retro active)
  • Improved draw distance on some items
  • Dropped item fixes: taking more meds than you can carry will now drop the med instead of vanishing it.
  • Circled map cave entrances to make them more clear, and made crosses to blow up caches smaller
  • New surprise weapon added. look for some dead tourists in front of a cave.
  • Fixed molotov spreading fire not centered on flame position
]]>
The Forest Alpha 19 https://theforest-servers.com/blog/12/the-forest-alpha-19/ https://theforest-servers.com/blog/12/the-forest-alpha-19/ Sun, 28 Jun 2015 11:26 CEST

Inspired by community feedback this patch introduces a tiered destruction system, so now only certain types of enemies can destroy certain structures. Sick of cannibals breaking through your base? Defensive walls are now a lot more secure and only destroyable by the larger distorted creatures.

Save slots have been added! so you’re no longer limited to a single save file. We also added some cool new usable items (Compass, torn map!) Balanced caves with a new variation of enemy (skinny pale) Added new art, new underwater visuals, fixed a bunch of multiplayer and single player bugs and much more, all listed below:

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

v0.19 Changelog:

 

  • (multiplayer) Fixed some cases of creepy mutants not targeting remote players correctly
  • (multiplayer) Increased priority of mutants, making them smoother/less laggy
  • (multiplayer) Fixed issues with log sled after loading a saved multiplayer game
  • (multiplayer) Typing in chat no longer triggers in game actions
  • (multiplayer) Fixed chatbox being locked when input loses focus
  • (multiplayer) Fire now spreads/replicates
  • (multiplayer) Rope is now buildable
  • (multiplayer) Players will now appear as the correct body type/clothing for everyone
  • (multiplayer) Game invites are now properly queued
  • (multiplayer) Clients now have a different save per server and respawn after loading where they saved instead of in plane (respawn after dying is still located in plane)
  • (multiplayer) Fixed a bug with experimental stairs in saved games which could cause issues for clients loading
  • (multiplayer) Added message when alt tabbing as host to warn about risks of disconnecting clients
  • (multiplayer) Fixed issues where dead bodies would sometimes not replicate correctly
  • (multiplayer) Fixed bug where modern axe would appear as old yellow axe to other players
  • (multiplayer) Fixed bug where killed turtles would give infinite shells and no meat for client players
  • You can now toggle the color of stick markers (SP only)
  • Fixed Stick Marker flying above floor (not retro active)
  • Fixed several tree structures which did not properly save which tree they are built on (not retro active)
  • Fixed tree structures not getting destroyed when their attached tree is found cut down after loading a saved game
  • It is now possible to build small structures (like log holders ;) on top of rafts !
  • Added collision box to log holder
  • Cut down trees are now accounted for by the tree occlusion system
  • Improved building placement formula, now handles better big height variations like you can have near edges of floors
  • Deer will react more to being shot with arrows
  • Deer can be seen nibbling at bushes sometimes
  • Tiered destruction system! Enemies can now only damage certain structures, depending on how strong they are. Only armsy can bring down defensive walls.
  • Armsy will attack structures more often and deals more damage
  • Improved animation for Armsy behaviours
  • Improved animation for Virginia
  • Crocodiles can now swim and attack player in water, also have more health and deal more damage
  • Fixed player arms not aligned to mutant sometimes during drag away cutscene
  • Fixed water vanishing at some angles from the camera
  • Fixed pickups looking solid white when viewed underwater
  • Fixed some issues with loaded plane prefab/multiplayer plane prefab- flying seats, missing decals, misaligned geo
  • Fixed judder when sprinting and low stamina
  • Player must stop running now before stamina will recharge
  • small delay added to stamina recharge if you run out of stamina while sprinting
  • New plane dirt chunk added to plane crash
  • New save slot system, you can now have up to 5 SP games and up to 5 mp games (as host)
  • Save slots are organized per steam user id to prevent cloud from messing things up when using the game with multiple steam accounts on a single computer
  • Saving now archives the previous save file in case you need to restore a backup (local only)
  • New save slot selection screen when saving in game
  • Save black screen is now in sync with the time saving takes
  • Improved cloud save management
  • Added “Equiped” status display to rebreather inventory tooltip
  • New mutant type “pale skinny” added to caves
  • Shadows now fade off to darkness when player is in a cave, and fade to bright when not in a cave
  • Sun/Moon are no longer faded out when in caves – making transition from outside to caves more natural and allowing light to bleed in from outside
  • Improved terrain around beaches
  • New small burial sites added
  • Fixed bug where inventory would appear black if an integrated (intel) graphics card was used
  • Fixed some winter pine trees sitting on ocean
  • Happy birthday trap is now twice as wide
  • Noose trap has a wider trigger zone, making it easier to catch enemies
  • Lighting camp fires now requires player to hold the lighter over the fire until it is lit
  • Enemies will react properly to walkman placed as a distraction device
  • Fixed a save/load issue that could cause experimental walls to increase size of save game drastically and crash loading
  • Added a 60s delay in between displays of lighter tutorial
  • Burning weapons & arrows no longer burn things when not attacking with it
  • Burning weapon stay up longer when idle but use fuel quickly when attacking
  • Burning arrows no longer damage owner player when fired
  • Cave combat layout tweaks for balance
  • Player feet sink slightly now when walking through sand and speed is slightly reduced
  • Some collected story items are now stored in back of survival book in notes section
  • Standing fires are now destroyed upon collision with enemies
  • Timmy photo added to backpack as reminder to be a better parent
  • Player camera no longer clips through terrain when entering a rope from above
  • Better position of exit rope trigger on fishing stands
  • Removed weird delay on gravity when exiting a rope
  • Pickups added to top of some fishing stands
  • Animation added now when player drinks at ponds/lakes
  • Balance – removed rebreather pickups from overworld, can now only be found in cave location. Modern axe removed from yacht. Air canister added to yacht location. Removed old axe in wooden door at cave entrance. Changed cave dead to always be in cave 2 location. Removed lights from cave hats. Re-worked pickups in cave 1 dead room.
  • Revamped multiplayer start game UI to be compatible with gamepads and save slot system
  • Cave mutants can be found sleeping on the ceiling again
  • Plastic torch now rotates more in line with camera, making it useful to look up and down
  • Pale versions of armsy/vag added to world.  Faster, stronger, with more armour
  • Underwater fog added!
  • Fixed a broken link when navigating in survival book with “prev/next page” gamepad buttons (left & right shoulders by default)
  • Repairing buildings now costs 2 treesap plus an amount that increases with damage suffered
  • Fixed missing Tooth & Feather upgrade recipes for stick & stick upgraded
  • Fixed flare gun sometimes hitting player when firing
  • Smaller scale on stealth armor leaves to make things easier to see
  • New art added: Boar skull, boar skull on stick, boar decorative statue
  • New prop added : Lifesaver
  • New prop added : Skull pile
  • Cave 9 added
  • New usable item added: Compass
  • New item added: World Map (torn apart in 4 pieces to find and combine on crafting mat)
  • Replaced “pedometer” input action by “Utility” which toggles latest item used from inventory of Pedometer/Walkman/Compass
  • New art added: better looking Lichen rock
  • Lowered amount of sharks and moved further away from shore to avoid sand sharks
  • New props added to cargo crate
  • Added physics to (some) hanging bodies, hit them and see them swing around
  • North area cold is now only occurring in the higher mountain part and no longer on the beach
  • Fixed fires not being lightable after burning out once
  • Fixed exploding trees leaking objects
  • Aligned turtle shell to upper part of tarp to make it easier to find in inventory
  • (audio) Added sound effect to metal door opening/closing
  • (audio) Increased FMOD mix buffer size when system sample rate is high to prevent stuttering audio
  • (audio) Better balancing of wind, falling leaves and animal footsteps
  • (audio) Fixed missing distant calls between mutants
  • (audio) Boar attacks and feet sounds added
  • fixed dead bodies moving away from player when picked up and dropped repeatedly
  • You can now exit room behind metal door, by jumping into pool of water,swimming up, finding rope, jumping into another pool of water, and swimming up and exiting via… geese lake
  • Increased tree draw distance for the Ultra High draw distance setting
  • Smoothed out work scheduler response to lag spikes to prevent it from inducing stuttering

Source : http://survivetheforest.com/2015/06/v0-19/]]>